Posts Tagged Acceleglove

AcceleGlove: a Power Glove that actually works

Posted by on Monday, 13 July, 2009


We all remember the Power Glove as basically a broken promise. Well, here’s your chance to have that grip-control fantasy fulfilled: the AcceleGlove is a control interface that senses your fingers’ positions via accelerometers and uses them to control, say, that oversized Armatron they’ve got there in the video.

Remember Armatron?

armatron

Ah yeah.

Anyway, the AcceleGlove is, as you may guess from the guy’s spiel in the video, actually aimed at professional and military situations where a lightweight but precise control mechanism is needed for some basic navigational work with, say, a packbot. You probably won’t see it as an accessory any time soon, although the Peregrine Glove will be available soon if you feel the need to do some hand-based control.

The AcceleGlove, unfortunately, only detects things like bending your fingers, making a fist and so on, no waving or sign-language detection here. It comes with an open-source SDK, however, so you can always try hacking on some Wiimote parts.

[via OhGizmo and PC World]



The Wiimote Has Nothing On The Acceleglove… Well, Maybe A Catchier Name

Posted by on Monday, 13 July, 2009

AnthroTronix Acceleglove (Image courtesy Popular Science)
By Andrew Liszewski

Even with the new Wii MotionPlus add-on, the Wiimote still provides a somewhat limited motion tracking experience. Sure you can sword fight, or swing a bat, but if you had inspirations to do anything beyond that, you’re out of luck. Unless you were willing to shell out $500 for the Acceleglove that is. It was developed by a company called AthroTronix and features accelerometers on each finger allowing intricate hand motions to be tracked in 3D space.

Now out of the box the Acceleglove can only really be used to track limited hand movements like gestures or pinching motions, allowing you to trigger events on a connected device (as is demonstrated in the video included below) but the glove also comes with a handy open source SDK which means if you have the coding know-how there’s no reason it couldn’t be used to track 1:1 motion.

[ Popular Science - Open-Source, Accelerometer-Equipped Glove Allows for Infinite Control Possibilities ]