Posts Tagged Button Layout

DoomBOX Handheld Gaming Rig Uses Keyboard Keys

Posted by on Tuesday, 2 March, 2010

DoomBOX (Image courtesy The DashFest)
By Andrew Liszewski

So what do you do with a Kodak DC290 digital camera with a broken lens? Throw it out? Of course not! Since the camera is already running the Digita OS, which has a wide variety of apps and games ported to it (including MAME) you do what JJ Dasher did and turn it into a portable gaming rig that exclusively runs Doom. Of course the camera’s button layout isn’t exactly tailored to playing Doom, so JJ went the extra mile to create his own button board using keys from a vintage PC keyboard.

The end result isn’t pocket-friendly, is kind of chunky and it isn’t going to win any beauty pageants, but still manages to be an awesome hack.

[ The DashFest - The DoomBOX ] VIA [ Hack a Day ]



Sony’s mysterious universal video game controller patent portends PS3 Virtual Console (or maybe it doesn’t, who knows?)

Posted by on Friday, 19 February, 2010

This is more interesting than I had originally thought. Sony filed a patent last year (it was only unearthed today or yesterday) describing a universal video game controller. You know how there’s universal remote controls (like this one I used), smart devices that can control a TV, cable box, DVD player, etc.? It’s the same principle here: a single device that’s about to function as a video game controller for all sorts of consoles.

A universal game console controller that has an LCD presenting, depending on what type of game console a user has input, a controller key layout for a first type of game console or a controller key layout for a second type of game console.

The picture does a pretty decent job of describing the controller. You’d have a “controller” in your hand, and on that controller would be a touch-sensitive LCD. Various controller layouts would be placed on the LCD. So, you’d have a GameCube button layout when in GameCube mode, a Dual Shock layout when in PS1 mode, and a DreamCast layout when in DreamCast mode.

Depending on how responsive the LCD is, and how comfortable the actual plastic is in your hands, it could be a nifty little thing.

But, why should Sony want to create such a controller? Is there really such a demand for universal video game controllers that it was worth it to Sony to A) come up with the idea in the first place, B) draw up schematics, and C) file all the paper work with the U.S. Patent Office? It’s not like all of that can be done in some guy’s lunch break.

Let’s say there’s not a demand. Why do I need a device that can emulate the “look and feel” (well, kinda) of an SNES controller?

PS3 Virtual Console!

Now, there’s zero proof to that effect, but it would certainly make sense in the “why bother with such a controller” department.

That said, a PS3 Virtual Console would be legitimately neat, I think.

via Kotaku



[CES 2010] Hands-On With The L5 IR Remote Dongle For The iPhone & iPod Touch

Posted by on Friday, 8 January, 2010

L5 Remote Dongle (Image property OhGizmo!)
By Andrew Liszewski

In addition to bring a damn fine phone, the iPhone always seemed to me like it would make a half-decent universal remote as well, with its large touchscreen display and accessory-friendly dock connector. But oddly enough it’s taken this long for a 3rd party to create an IR remote add-on, though I guess the wait was worth it. The L5 Remote doesn’t add much bulk to the iPhone, it just hangs off the bottom, though the placement of the iPhone’s dock connector does mean you’ll have to use it upside down when controlling your entertainment center.

The accompanying app, which unfortunately is still awaiting approval in the App Store, is pretty robust too. It supports learning functionality, and since the iPhone is graced with a fast processor capturing commands from your other remotes is very fast according to their rep. The button layout is also completely configurable, with little sliding areas to hide buttons like numeric layouts that you aren’t necessarily using all the time. In fact the only downside I can see is that since using the remote requires the iPhone’s display to be on all the time (the IR dongle just sips power, and isn’t much of a drain) it will be the first remote you have to charge every night. The L5 should be available sometime in February, pending approval of their app of course, for about $40 I believe.

[ L5 Remote ]



Nikon D300s DSLR Review: Great, But Not Much of an Upgrade

Posted by on Wednesday, 30 September, 2009

Nikon’s D300s is the very same camera we loved two years ago, but with a few new tricks to try to stay relevant in this crazy video-shootin’ DSLR world we live in. Namely, 720p video.

Same Ol’ Same Ol’

The D300s remains a capable, even impressive camera. I mean, it’s not like it got worse: The D300 retains the same sensor, excellent 51-point autofocus system, fantastic chassis build quality and ergonomics—just about the same everything—as the D300, and it still holds up 2 years later, mostly.


Low-light performance is solid, as you can see in the giant sample gallery here that walks through ISO ranges. We’re talking fairly good-looking stuff up through ISO1600, though noise starts to creep in there, finally getting oogly around ISO3200. It’s no 5D Mark II or D700, but it still stands up. Color saturation remains top-notch, and it seemed to handle white balance even a bit better than 5DMkII we shot alongside it at Giz Gallery last week. Bottom line, though, you’re getting the same D300 performance. (Which means D300 reviews are still worth reading.)

So What’s New?

• 720p video recording
• Extra SDHC slot
• More Active-D Lighting controls
• Tweaked button layout

Oh Hey, Video

What’s majorly new in the D300s is video, and even it’s not a whole lot different than what you saw with the D90, which also shot 720p video (and had a similar 12.3MP sensor). But, there’s stereo input, and you can autofocus during recording—it’s god-awful slow, so you’re better off doing it your own damn self. Not to mention movies are capped at 5 measly minutes. And if you’re still in live view, you can’t actually watch the stuff you’ve just shot, since the playback button is how you adjust the display’s brightness in live view mode.

The video quality itself is good, generally, but pushing past ISO1600, it starts getting a little dicey (Brian’s shirt makes my eyes and ears hurt it’s so noisy in this clip): Beyond video, my favorite new addition to the D300s are the dual memory card slots, which were formerly a super pro feature. The extra slot holds an SDHC card, which you can use a number of different ways—continuing the storage over from the CF card, duping whatever goes to the CF card, or to save JPEGs from RAW+JPEG shooting. (Handy, since OS X and Aperture don’t support D300s RAW files yet.)

And of course, one of the best things about Nikon cameras is that since the lens mount for their SLRs hasn’t changed in about 50 years, you can use seriously vintage lenses (and save money), which is something we definitely took advantage of while shooting.

The Value Shopper’s Verdict

Here’s the thing about the D300s: It’s a great camera, no doubt. The problem is two-fold: At $1800, it costs the exact same as the D300 did when it was released two years ago, but beyond video, delivers no major advancements. There’s no new pixel-squeezing camera tech here. The other part is that the very shortly forthcoming 7D from Canon is their first direct competitor to Nikon’s D_00 semi-pro cameras, and it may make the value proposition look even less fantastic with what appears to be the most advanced video features of any DSLR yet. As it stands, the D300s is a tough purchase call (you can pick up a D300 for $150 less if you don’t need video), and certainly not a necessary upgrade. But we hope to head-to-head the 7D and D300s very soon to figure out the best camera you can buy for about $1800.

If only Nikon had just given us the D400 like we’d wanted.

Some Giz posts shot w/ D300s:
Sprint Hero Gallery
How Do You Install a 900-Pound TV?
Equivocation w/ HD
The Mighty Chew-box-a

Dual memory card slots are a huge win

Good low-light performance, awesome color saturation

Two-year-old sensor costs this year’s money

DSLR video still has a long way to go


New Splitfish PS3 controllers feature freaky button layout

Posted by on Friday, 14 August, 2009

mevo1
I like the Splitfish philosophy. Not everyone wants a dogbone-shaped controller or likes the way the buttons are laid out — personally I’ve never much liked the Dual Shock setup. I’m not saying the Splitfish is the thing for me exactly, but I appreciate having options. The latest, the Dual SFX Evolution, departs from the normal button layout quite a bit: the regular thumb buttons are organized in an arc around the analog stick. Bad for platformers, but possibly good for others (they say Madden and LittleBigPlanet - sure, why not?).

There are accelerometers in both pieces, and you can actually assign them to mimic the analog stick signal if I understand correctly, which is pretty cool. There’s also a button for the “flick the wrist” motion, which is probably used for throwing enemies off your back or something. Kind of cheating, but we knew it’d happen eventually.

There’s also a wireless version of the FragFX v2 controller, a mouse-based alternative to the analog sticks.



Logitech adds RF to the Harmony One, calls it the Harmony 900

Posted by on Tuesday, 11 August, 2009

harmony-900
The Harmony One is a solid remote and pretty much everyone digs it. The design is solid, the setup easy enough, and the price about right. However, the remote is missing one key feature in a higher-end remote: RF capabilities. The new Harmony 900 solves this problem.

It seems that the 900 is simply a One upgraded with RF, which is fine by me. The remote sports the same, easy-to-hold design along with the same touchscreen. So basiclly the new 900 is kind of like if the 890 and 900 got together one lonely night, watched Ghost and turned on the slow jams. Expected the Harmony 900 later this month for $399 which includes the IR blaster and two mini blasters.

Good-Bye Clutter: Logitech Harmony 900 Remote Controls Home-Entertainment Devices, Even When They’re Out of Sight

Remote Features New Wireless RF Control, Full-Color Touch Screen; Replaces Up to 15 Remotes

FREMONT, Calif. — Aug. 11, 2009 — Logitech (SIX: LOGN) (NASDAQ: LOGI) today introduced the Logitech Harmony® 900 remote. With its redesigned RF technology, full-color touch screen and intuitive button layout, the rechargeable Logitech Harmony 900 remote makes it easy to enjoy and control your TV, movies, games and music – even when your components are neatly hidden behind cabinet doors.

“Like all Harmony remotes, the Harmony 900 simplifies home entertainment, which is particularly relevant with more and more people staying home to watch movies on their big-screen TVs and enjoying surround sound and hi-def video from the comfort of the couch,” said Ashish Arora, vice president and general manager of Logitech’s Harmony business unit. “Unfortunately, more remotes and more wires tend to be byproducts of increasingly sophisticated home-entertainment systems. With the Harmony 900 remote’s RF technology and ability to control up to 15 devices, you can say good-bye to the clutter while gaining better control of your devices.”

Simple-to-Install RF System

The Harmony 900 remote’s completely redesigned RF system makes it easy to control (up to 100 feet away) a cabinet full of devices without the hassles often associated with RF setups. Just place the included IR blaster and one or two of the mini blasters on the cabinet shelves near the devices you want to control. (Unlike other RF remotes, there’s no need to tape emitters to each of your devices.) Then use the Harmony 900 remote’s color touch screen to choose the devices you want to control with RF. Once setup is complete, you’re free to close the doors on entertainment-system clutter and point your remote anywhere you want.

Easy to Hold, Easy to Use

Based on the award-winning design of the Logitech Harmony® One remote, the Logitech Harmony 900 remote’s intuitive button layout is divided into four distinct zones (numbers; traditional DVD controls; D-pad with volume and channel up/down; and on-screen menu buttons), making it easy to find the right one quickly. Only the 44 most-essential buttons appear on the Harmony 900 remote, and each of those buttons is individually sculpted, providing useful tactile cues so you can operate the remote by touch, rather than having to rely on sight.

One Touch to Your Entertainment

As with all Logitech Harmony remotes, the newest addition to the lineup can have you watching your favorite movie or show with one press of a button. With the Harmony 900 remote, there’s no need for complicated lists and long explanations about how to use your home-entertainment system; it simplifies your entertainment with one-touch activity-based control. The whole family, your friends, and even the babysitter can simply select what they want to do by choosing the appropriate on-screen icon – such as “Watch TV” – and the Harmony 900 remote does the rest. The remote will turn on the TV, the cable box, the A/V receiver and any other necessary devices.

Guided Online Setup
Logitech’s online setup makes getting the Harmony 900 remote up and running as easy as possible. The intuitive setup wizard guides you, prompting you to enter the make and model numbers of your components. The Harmony software then programs the remote with the appropriate IR codes from Logitech’s database of more than 225,000 devices from more than 5,000 manufacturers. And with more device codes added every day, you can be confident that devices you buy tomorrow will be covered, too.

Pricing and Availability

The Logitech Harmony 900 remote is expected to be available in the U.S. and Europe in September for a suggested retail price of $399.99 (U.S.). The remote ships with a recharging cradle, rechargeable battery, power supply, IR blaster and two mini blasters. Logitech plans to make additional blasters and mini blasters available online in some regions.

About Logitech

Logitech is a world leader in personal peripherals, driving innovation in PC navigation, Internet communications, digital music, home-entertainment control, gaming and wireless devices. Founded in 1981, Logitech International is a Swiss public company traded on the SIX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI).