Posts Tagged Capcom

iPhone is for games, Android is for other apps

Posted by on Thursday, 22 December, 2011

iPhone and Android phones are two different platforms and app search firm Xyologic is bringing that point home again with an analysis of the top apps on both platforms. Xyologic found that of the top 150 apps downloaded on each platform in 2011, 85 of the 150 on Android leaned toward non-gaming apps, while 100 of the top 150 apps on the iPhone were games.

Non-gaming apps on Android generated 91.5 million downloads in November compared to 33.4 million for games. Meanwhile on the iPhone, games in November generated 71.6 million downloads while other apps received 25.6 million downloads.

Android was actually even more tilted in favor of apps in 2010, with 116 of the top 150 apps being non-games. The iPhone used to be more balanced with 79 of the top apps being games compared to 71 percent for non-gaming apps.

Now, all but one of the top downloaded publishers on iPhone are gamemakers except for Instagram maker Burbn. On Android, the top 25 developers on Android were a mix of gaming and non-gaming publishers with Google at the head of the class. Google only had two apps on Android Market in 2010, Google Maps and Google Sky, but now the company has many more available on Android.

Here’s the list of the top 25 downloaded publishers on Android in 2011 according to Xyologic:
Google, Facebook, Rovio, Adobe, DroidHen Casual, Outfit7, Magma Mobile, Glu Mobile, Go Dev Team, Kittehface Software,Skype, Notes, Nikolay Ananiev, Swiss Codemonkeys, NHN Corporation, Yahoo, Handcent, Pandora, Al Factory Limited,Kaufcom Games Apps Widgets, Verizon Wireless, Runnergames, Backflip Studios, Polarbit.

And here’s the list of the top 25 downloaded publishers on the iPhone in 2011:

Glu Mobile, Gameloft, Big Fish Games, Rovio, Capcom, Chilingo, Storm8/(TeamLava), Outfit7, Electronic Arts/Electronic Arts BV, Gamevil, Halfbrick Studios, DeNa/(Backflip Studios/Ngmoco), Zynga/Newtoy, NaturalMotion, Pocket Gem/(Streetview Labs), Tencent, NimbleBit, PopCap, Playforge, Clickgamer, Com2uS, Burbn, Orangenose Studios.

This might not be news to some developers, who are aware of the relative strengths of each platform. But it’s interesting to again see how each platform differs, where the trends are going and where the opportunities lie. The iPhone is really becoming a powerful gaming device but Android is more of a broad provider of utilities and services.

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Apple Contemplating Reduction in 15-Minute App Purchase Window

Posted by on Thursday, 17 February, 2011

In an apparent response to rising concerns about children buying costly virtual goods in freemium apps, Apple is reportedly discussing the possibility of reducing a 15-minute purchase window for users to buy successive apps or purchase in-app goods with only one password sign-in. According to PocketGamer, a source said the company is looking at reducing the amount of time it holds on to a password in a possible effort to stem unwanted app purchases.

The story quoted Capcom, maker of popular freemium title Smurfs’ Village, which said it was open to any changes in the rules that would limit inadvertent app purchases. Developer Recharge Studios, the maker of Dolphin Play, released a statement today calling upon Apple to make a number of changes to its in-app purchase system including a requirement for password input for each purchase. “Our primary concern at Recharge Studios is maintaining a high level of consumer transparency. Ensuring the consumer understands the in-app purchase process and refund process is absolutely necessary to help avert confusion,” said CEO Andrew Johnson.

Apple allows iOS users to sign-in and buy an app or in-app purchase and then have 15 minutes to make more purchases before the password is required again. As I reported before, parents and at least one legislator have raised the issue around Apple’s in-app purchases system, which has led to cases of children buying hundreds, sometimes thousands of dollars of virtual goods in games pitched to children. My colleague Kevin’s step daughter racked up 5 dollars in one game before he realized. Rep. Edward J. Markey (D – MA) last week urged the Federal Trade Commission to review the way Apple markets its apps because of questions about the ease with which children are buying items in games.

Some game publishers like Capcom have begun putting in warnings in their games explaining that the virtual goods cost real money. Recharge Studios has called upon Apple to make a similar warning required on App Store descriptions of apps that have in-app purchases. As I reported earlier, game publishers don’t want to make parents angry with inadvertent purchases, but they can’t change the password rules. Only Apple can.

Narrowing or closing the password sign-in period would seem like an easy thing for Apple to do, but so far, it hasn’t seemed inclined to make the change. Apple already has parental controls in its iOS settings menu that can restrict all in-app purchases. Apple reiterated that to me last week, saying “a password is required to buy any goods in the App Store including using in-app purchases and parents can use our parental controls settings to restrict app downloading and turn off in-app purchasing.”

The question is, will Apple erect another protection against inadvertent app and in-app purchases? The ease of use in downloading apps, often in quick succession, has been one of the reasons why the App Store has flourished. Narrowing the window of time for a password could create more frustration for users. And requiring a password for each purchase each time could be a bigger annoyance. And it might also discourage some spontaneous app purchases, which is something Apple, with its 30 percent cut of all revenue derived from App Store spending, does not want. It sounds like Apple is at least now open to discussing the issue, so stay tuned. We could see some changes real soon. Or not. It’s Apple.

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Dead Rising 2: IG Plus X10 Interview (Microsoft Tech Event)

Posted by on Sunday, 6 June, 2010

www.youtube.com Click this to watch Crackdown 2: IG Plus X10 Interview Dead Rising 2: IG Plus X10 Interview (Microsoft Tech Event) Capcom’s Public Relations Associate Wes Phillips walks us through the “Combo Weapon” feature in the Dead Rising 2 and lets the word out on an additional stand alone game that takes place in the events between Dead Rising 1 and 2. – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Inside Gaming Extended Coverage Plus IGP InsideGamingPlus The Dead Pixel TheDeadPixel DeadPixel Adam Kovic Microsoft only event Dead Rising 2 Blue Castle Capcom UPC 013388310654 Xbox 360 X360 PlayStation 3 PS3 Microsoft Windows PC computer zombie survival horror video game sequel to
Video Rating: 4 / 5


Inside Gaming Plus: Mega Man 10 CES Interview (Consumer Electronics Show)

Posted by on Wednesday, 2 June, 2010

www.youtube.com Click above to see the Inside Gaming Plus: Lost Planet 2 CES Interview! Inside Gaming Plus: Mega Man 10 CES Interview (Consumer Electronics Show) The Dead Pixel interviews Capcom’s Joveth Gonzalez about Mega Man 10 at CES 2010! Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high machinima Mega Man 10 Capcom platformer xbla xbox playstation nintendo wii dead pixel inside gaming joveth gonzalez preview ces 2010 consumer electronics show
Video Rating: 4 / 5


Inside Gaming Plus: Monster Hunter Tri CES Interview (Consumer Electronics Show)

Posted by on Tuesday, 1 June, 2010

www.youtube.com Click this to watch the Mega Man 10 CES Interview! Inside Gaming Plus: Monster Hunter Tri CES Interview (Consumer Electronics Show) While at CES, we had a chance to check out Capcom’s gaming event and their all new Wii title, Monster Hunter Tri. Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Monster Hunter Tri Capcom Production Studio [1] one Nintendo Wii Action role-playing game Single-player online multiplayer cooperative CES consumer electronics show computer games interview tom clancy clancey the dead pixel thedeadpixel deadpixel inside gaming plus insidegaming ig igp igplus special coverage news episode part day las vegas
Video Rating: 4 / 5


Phoenix Wright reaches iPhone, iPod touch

Posted by on Monday, 24 May, 2010

Phoenix Wright reaches iPhone, iPod touch
Capcom has launched an iPhone version of Phoenix Wright: Ace Attorney, originally released for Nintendo handhelds like the Game Boy Advance. Players assume the role of Wright, who must defend clients in the courtroom by presenting evidence and cross-examining witnesses. Before this is an investigation phase, where gamers scan crime scenes and talk to bystanders….

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