Posts Tagged Doom

Lessons from Path and Pinterest: Tell users everything

Posted by on Wednesday, 8 February, 2012

Path and Pinterest are probably two of the hottest social services right now, racking up millions of users and generating an ocean of favorable coverage. But both have gotten tripped up by the same thing that has made the social web a minefield for both Facebook and Google: namely, decisions that put their interests ahead of their users, and a lack of disclosure about what was going on behind the scenes or under the hood of their services. Will these missteps spell doom for either company? Probably not. But the backlash is a welcome reminder that for social apps, the trust of users is not something to be toyed with.

Path, a mobile photo-sharing app that expanded to become a full-fledged mobile social app when it relaunched a couple of months ago, was co-founded and is run by Dave Morin, an early Facebook staffer. You might think that the privacy blowups the giant social network has experienced over the past couple of years would make Path pretty sensitive to handling user data properly, but that doesn’t seem to be the case: earlier this week, controversy erupted when it was revealed that Path was uploading all of its users’ contacts to the company’s servers, something that many users have taken as a breach of their privacy.

It may not seem like a big deal, but you should still disclose it

In public comments on the blog post that first brought this to light, Morin apologized and said that Path will fix the problem in an upcoming version, by requiring users to explicitly opt-in — and he also tried to defend the company’s behavior by saying that it is the “industry best practice.” As a commenter on the Hacker News thread about the issue put it, however, a better phrase might be “industry lowest common denominator.”

It’s true that other apps and services also do this, including WhatsApp, Beluga, Hipster and others, and the ability to do so has been a part of Apple’s iOS since 2008. Others have also noted in Path’s defence that Apple allows apps to upload contacts without explicitly asking users for permission — something that it doesn’t do for other data such as a user’s location. And it’s also true that importing a user’s address book makes it a lot easier to scan for friends who are already on Path, and that this can be a benefit for users in the long run.

That said, however, the anger and shock that Path’s move seems to have triggered among many users — some of whom say they have deleted the app and will never return — makes it pretty clear that even if this behavior has benefits for users, the lack of disclosure about what Path was planning to do is a deal-breaker for many.

Pinterest, meanwhile, did something completely different to upset some of its users, but the underlying lesson is the same: the company — which says it has built up a massive user base of more than 10 million in just two months — is a content-sharing service where fans of different products and websites can post (or “pin”) their favorites. Since popular posts can drive a lot of traffic to websites that sell these products, Pinterest has been adding affiliate links that generate revenue for the site when users click on them.

Lesson: Never take your users for granted

As many of the company’s defenders have pointed out, this behavior makes a huge amount of sense for Pinterest, since it is providing a free service and needs to generate revenue somehow. But as with Path’s move — which also makes a lot of sense from a purely utilitarian point of view — Pinterest failed to disclose what it was doing to users, or at least failed to make it obvious. Perhaps the company thought (as Path likely did) that users wouldn’t mind. But it turns out that plenty of them do mind.

Path’s decision seems the more surprising of the two, if only because there are so many examples of similar undisclosed or opt-in-by-default moves that have triggered a huge amount of backlash, and not just for Facebook but for Google as well. The search giant’s engineers also clearly thought that merging people’s email contact lists with their new Buzz service was a great idea — after all, it was the most efficient way to populate a user’s follow list. But many users disagreed, and so did the federal government, and the resulting backlash arguably helped kill Google’s first attempt at a real social service.

The lesson here is that for social apps, the trust of users is paramount, and the best way to maintain that trust is to be as open as possible about everything that is occurring, particularly if it involves a user’s personal data. Whatever you’re doing with it may not seem like a big deal to you, but better to be open about it than have it revealed by someone else — at which point you look sneaky. As Craigslist founder Craig Newmark has put it, “trust is the new black,” and it never goes out of style.

Post and thumbnail photos courtesy of Flickr users Lars Plougmann and Christian Ditatompel

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LOLing Our Way to Internet Freedom

Posted by on Wednesday, 18 January, 2012

Online protests against SOPA weren’t all black bars and grim proclamations of doom. Some remembered that the internet is supposed to be funny.



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Baby Beetle Uses Mouth to Lure Amphibians to Their Doom

Posted by on Thursday, 22 September, 2011

Voracious larvae of two recently discovered beetles can latch onto frogs, toads and other amphibians many times their size, then devour them. How the bugs entice their prey and survive their attacks, however, wasn?t known until now.



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Oracle v. Google update: USPTO rejects several patent claims, leaves chinks in Oracle’s IP armor

Posted by on Thursday, 23 June, 2011

Much ink has been spilled about Oracle’s lawsuit against Google for Android’s allegedly unlawful use of Java, and rightfully so, considering Team Ellison’s seeking to take more than a billion dollar chunk out of Google’s bottom line. Just because Oracle’s damage calculations add up to ten figures doesn’t mean that the court will agree with them, however. And, there’s a long legal road to be tread before the court can assign a dollar value to the case — namely it must determine if the patent claims and copyrights are valid and whether Android actually infringes them.

That’s why Google requested the USPTO re-examine the patents asserted by Oracle, as the process gives Google a shot at invalidating them outside the courtroom. It looks like the strategy is paying off, as one of those re-exams recently resulted in a rejection of 17 of the patent’s 21 claims — which reduces the number of claims Oracle can assert in court accordingly. Of course, those four remaining claims plus the 118 contained in the other six asserted patents (should they survive the re-examination process) could still spell doom for the little green bots, but it is a victory, albeit a modest one, for the team in Mountain View. So, Oracle may have a few less IP bullets to fire Google’s way, but it’s still got plenty of other legal ammo left. We’ll keep you posted when next shot’s fired.

Oracle v. Google update: USPTO rejects several patent claims, leaves chinks in Oracle’s IP armor originally appeared on Engadget on Thu, 23 Jun 2011 22:59:00 EDT. Please see our terms for use of feeds.

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The Insane Success of Minecraft: $33M and Counting

Posted by on Sunday, 10 April, 2011

MinecraftWhen it comes to games, not everything is happening at Zynga or on the iPhone. In fact, the games industry chatter is so dominated by mobile games, apps and social developers, it is easy to overlook some very cool (and big) developments outside of that bubble,.

Want proof? Look at Minecraft. Explaining the game can be tricky: it’s a crude 3D sandbox building game that lets you construct worlds on your own or with other players. Imagine if Doom went on a romantic date with a box of LEGO bricks and got drunk, and you might be halfway there. It runs in the browser, and is incredibly collaborative, addictive and expansive — with people building all kinds of crazy stuff inside the game.

It’s become an underground hit, despite the fact that it’s largely the work of a single Swedish programmer, Markus “Notch” Persson, and still being officially in beta (the first full version will be out in November). In fact, “hit” doesn’t really start to describe it.

Mojang (Persson’s compny) said the game passed 1 million sales in January, but now Notch has explained exactly how much money is coming in from his creation. In a great AMA (Ask Me Anything) thread on Reddit, he explained precisely what revenues were.

How much does he make?

“A lot. It all ends up in an account somewhere, and I try not to look at it. I get a normal salary these days for day to day stuff, but there’s a big pile somewhere.

The game sold about 800,000 copies at 9.95 euro and then so far 1 million more at 14.95 euro. PayPal takes a cut, there are taxes, and such, but it’s still a huge wad of money.”

It adds up to almost €23 million in revenues — and at today’s exchange rate that’s more than million. That’s for a team that Wikipedia says now consists of eight people, and has had to deal with its share of unauthorized copying. That’s serious stuff, and makes Mojang one of the most efficient companies in the world — more profitable per employee than the usual leading contenders, Nintendo and Goldman Sachs.

If you’re interested in his outlook on things, it’s worth reading the rest of the thread.

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