CCP Games’ flagship EVE Online is run on one of the largest clustered super computers in the world, with five thousand star systems and a few million unique objects in play at any particular time. Their server system is so strong that they schedule a 60 minutes down time every day to run backups, and the system can deal with up to 25,000 players ( and occasionally more ) without falling down. This quick EVE Online guide will cover why one can’t run these instances yourself.
Thanks to the large size of the database that players have interaction with, EVE Online doesnt lend itself to non-public server play, and there are no EVE Online private servers.
In large part, the absence of EVE Online private servers is good for the overall play of the game. Much of the appeal of playing the game is the sheer number of players working at the same time on the universe. Because EVE Online runs on a single cluster, there’s never a choice, like in Warcraft, or City of Heroes, to choose which server you are going to be on based totally on the server your buddies are on. You are either on the Tranquility server ( if you use English interface ) or the Serenity server ( if you are using the Chinese language interface ), and there are customarily 10 thousand or even more players on at the same time to have interaction with. There is a 3rd server run by CCP, the test server, called Singularity, and they like to recommend that everybody set up an account there to check things and provide input into the next development of the game.
By contrast for World of Warcraft, there are dozens, if not hundreds, of private servers out there, that will let anywhere from 100 to perhaps a thousand players log in concurrently. For WoW, this is a chance to “grind in private” ; if you attempted doing that on EVE Online, you’d have a tough time hooking up with other players at all, due to the huge size of the database to explore.
In a real sense, non-public servers for MMOs are a perilous thing for the corporations that produce the games. Those games are expensive to pen, costly to maintain, need paid staff to keep on top of things, and need a continuing development budget and promoting plan. The subscription model you pay is what keeps the game being developed ; setting up “hacked ” MMO private servers simply hastens the day when the company publishing the MMO can’t sustain the operation any longer, and has to close things down. The specifics are covered in most good EVE Online guide.
Fortunately for CCP, an EVE Online private server is a tricky thing to line up for a home user ; most people don’t have home-run clusters of high end PCs, each with sixteen gigs of RAM, to attempt to cause it to happen.