At the expo, Japan’s game publishers sell all kinds of limited-edition swag to true fans who want to live the videogames, not just play them. Wired.com got a peek at the merch booths, and here are some of our best finds.
At the expo, Japan’s game publishers sell all kinds of limited-edition swag to true fans who want to live the videogames, not just play them. Wired.com got a peek at the merch booths, and here are some of our best finds.
TOKYO — As soon as Tokyo Game Show opened, I made a beeline for Theatrhythm Final Fantasy. The promise of a rhythmic music action game based on the great music of the Final Fantasy role-playing game series proved much too much to resist. I was pleased to find that the demo version of this Nintendo …
The wave of the realise of the latest JRPGs continues through this month with the unveiling of the Resonance of Fate from producers of Sega. Following fast on the heels of the bigger names Final Fantasy and White Knight Chronicles, this title was at risk of being completely esclipsed, yet has in actual fact proved to be a dark horse entry, gathering a rising level of appreciation from genre fans.
The Resonance of Fate revolves around a distant civilisation which is crumbling into chaos. Huge cities are being poisoned whilst the aristocratic higher classes do nothing to assist, and thus you command three characters searching for justice. Gameplay revolves solely round firearm battles, and as you advance deeper your firearms can be personalized and enhanced.
The battle technique employed within Resonance of Fate has divided many audiences. Initially, it’s quite unforgiving and piles numerous information onto the user directly, making it all seem quite tough when starting out. Nevertheless, commit a few hard hours to mastering it and the result’s an intricate and dynamic system displaying balletic gun skirmishes.
Graphically, the title is innovative to look at and provides a detailed steampunk inspired world. The characters are pretty in a generic anime manner, although the recurring ’boutique’ feature, which lets you customize your character’s appearance during Resonance of Fate, is a great addition.
Overall, this makes up a great addition to the JRPG genre. It takes a chance with the age old battle system and, whilst the outcome will not be to everyones appreciation, it is a admirable effort. It looks attractive and crucially contains the favourite RPG features like cities and NPC interplay, which have been curiously lost in other current high profile offerings. If you’re a follower of JRPGs with an individual twist, give Resonance of Fate a chance.
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Producers and directors, take note: the video game movie — and the inevitable franchise that follows it — will never succeed as a film. Sure, that may sound hyperbolic, especially since movies like ‘Tombraider’ and ‘Pokémon’ have had significant box office success, but the formula, as it is, it will never work.
At Switched, we are the video game generation. We grew up with NES, we cut school to procure ‘Goldeneye,’ and we are all buddies on Xbox Live or the PlayStation Network. Furthermore, we, like the rest of America, like a good, solid blockbuster. Poetry isn’t needed, but an engaging story and maybe a character that makes us smile are. ‘Iron Man’ succeeded, and, hell, some of us cite ‘The Dark Knight’ as one of the best movies of the past ten years, so we have no problem with films that look to geekdom for inspiration. But video games, well, they are interactive. As participants, we guide, direct and connect with the character and their plight directly. The player becomes the avatar, allowing us to connect directly to the game. This means, as blockbusters like the ‘Final Fantasy’ series have demonstrated, a certain suspension of disbelief is possible. And that’s necessary, because even though the gameplay is great and you’ve been snuggling up to the character for 30 hours, the plot — if not flimsy in the first place — only becomes more convoluted and hard to follow.
So, here is a thesis. The cinematic history of the video game adaptation has been appalling. Its evolution has occurred in phases, with each one being more heinous than the last. The current phase is no exception to that rule, as evidenced by the steaming pile of horse bile that is ‘Prince of Persia.’ We’ll point out what went wrong, and perhaps how, if ever, these movie mistakes can be remedied.
Filed under: Video Games
Video Game Movies Don’t Work: A History, From Raul Julia to a Not-So-Persian Prince originally appeared on Switched on Wed, 26 May 2010 14:00:00 EST. Please see our terms for use of feeds.
The onslaught of the realise of the recent JRPGs persists through this month with the unveiling of the Resonance of Fate from developers of Sega. Following hot on the heels of the larger names Final Fantasy and White Knight Chronicles, this title was in peril of being utterly overshadowed, but has actually come to be a dark horse entry, gathering a heightened level of affection from genre followers.
The Resonance of Fate revolves around a future civilisation which is crumbling into anarchy. Vast cities are being poisoned while the aristocratic higher classes do nothing to help, and you control three heroes searching for justice. Gameplay revolves solely around firearm battles, and as you move forward further your firearms will be custom-made and enhanced.
The battle technique used within Resonance of Fate has split many audiences. Firstly, it is fairly unforgiving and piles a lot of info onto the gamer directly, making it all appear fairly tough when beginning. Nevertheless, commit a couple of hard hours to perfecting it and the result’s an elaborate and dynamic system boasting balletic gun fighting.
Visually, the title is innovative to have a look at and offers a nice steampunk inspired world. The characters are pretty in a generic anime manner, although the ongoing ’boutique’ feature, which lets you customise your character’s look during Resonance of Fate, is a brilliant addition.
Overall, this is a nice addition to the JRPG style. It takes a chance with the age assured battle system and, while the outcome won’t be to everyones appreciation, it’s a worthy effort. It looks great and crucially consists of the favourite RPG features such as cities and NPC interplay, which have been strangely missing in other current high profile releases. If you’re a fan of JRPGs with an individual twist, give Resonance of Fate a whirl.