Posts Tagged frog design

How will we design products for the Internet of things?

Posted by on Tuesday, 13 September, 2011

As revolutionary as the mobile ecosystem is, it’s the interactions of more intelligent connected devices with people outside of the context of phones or computers that will drive more innovation, says Mark Rolston, chief creative officer at Frog Design. Rolston, speaking at the Mobile Future Forward conference Monday in Seattle described a future where devices become more contextually aware thanks to embedded and connected sensors.

Instead of thinking about the buttons on a phone or a laptop, manufacturers and designers need to think about what will happen when computers are embedded in everything and connected all the time. Instead of computing confined in a box on a desk or in the hand, computers will be everywhere pulling data from a variety of places. Understanding how those computers will pull information about their environment, relay that data to users and then interpret what users want them to do creates a web of interaction that will require new ways of thinking and design.

In fact, user interaction might be a very minimal part of the overall design. For example, Rolston described a wearable glucose monitor that has elements embedded in the body, a monitor interpreting the data from the user’s bloodstream and a wearable screen for the patient to interact with. Of those three elements the patient input screen is likely gathering the least important information and must convey complicated information simply.

In a conversation after his panel, Rolston explained the challenges inherent in designing interfaces in such a world will come from devices trying to understand a user’s intent, as we build out new ways to interact with them, such as motion. How will a machine know when someone waving their hands while they talk to a friend becomes someone trying to tell a computer to do something? Of course, when a device can watch us and interpret our movements and commands effectively it essentially gives computers the illusion of humanity. That’s the illusion Rolston apparently is trying to create.

 

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Serve Up Some Fast Food of THE FUTURE! [PhotoshopContest]

Posted by on Thursday, 13 May, 2010

A movement for meaning-driven business?

Posted by on Sunday, 9 August, 2009

Frog Design’s promised series on “Meaning-Driven Business” is taking shape. After introducing the concept of “Chief Meaning Officer” in the “Power” issue of design mind, we are going to formally launch this new forum in our upcoming special TEDGlobal issue (to be released on Sept. 21, 2009) as well as on a special microsite to be launched in a couple of weeks.

For the first round of essays, we are delighted to have received contributions from three industry and thought leaders: Beth Comstock, chief marketing officer of GE and one of the world’s most influential Fortune 50 marketing executives, will take the economic crisis as an opportunity to make the case for marketing-driven innovation. Werner Bauer, Nestle’s chief technology officer and head of innovation, will describe his company’s concept of “Shared Value” and how it enables a more socially responsible business. And Dev Patnaik, founder and chief executive of innovation consultancy Jump Associates and author of the book Wired to Care, will illustrate how “high-empathy organizations” of all kinds prosper when they tap into a power each of us already has: the ability to reach outside of ourselves and connect with other people. Stay tuned!

The conversation is continuing in other outlets, too, and some pundits want “meaning” to not only be an abstract concept, but a movement. Economist Umair Haque is one of them. His "Generation M (as in “meaning”) Manifesto" stirred some controversial reactions (just read the comments on his blog)–from unconditional endorsement to accusations of arrogance and naiveté. It is one out of many manifestos that have recently been published on the new “new economy”–this, too, is a sign of the times. Manifestos indicate an increased need for ideological alternatives – and meaning.

Originally posted at Matter/Anti-Matter


Frog Design’s Hartmut Esslinger On Design in 1979

Posted by on Friday, 17 July, 2009

Hartmut Esslinger‘s Frog Design made WEGA/Sony’s electronics fetish items, and then designed the “Snow White” language the Mac used. He’s a design legend and an author. Here he tells us about the challenges of designing, then and now.

How did you shift from entertainment products to personal computers? Did you seek them out or were you pulled in? And were there others besides Apple? Was there a chance you might have ended up sharing your Snow White design language with some other company, turning a competitor of Apple into the iconic “cool computer” maker of the day?

My second client in 1970 was the German company CTM, an offspring of Nixdorf, back then a leader in making data processing affordable and usable to mid-size companies. They were quite successful and together we created the first ergonomic desktop terminal with a tilting display and detached keyboard in 1978 which won international acclaim.

Apple’s “Snow White” design language was the result of a very close relationship and collaboration with Apple, and ultimately expressed the very specific values and aspirations of Apple. The key was that Steve Jobs wanted “the very best design, not only in the computer industry but the entire World”. This allowed us to create a totally new design paradigm for “digital-convergent products” without historic precedence.

How have product considerations evolved in the same time? What was the 1979 equivalent of hardware vs. software? Or physical button vs. touch surface?

Let’s take Sony as an example: as of 1976, we were working on remote controls for multiple sources from TV to Audio-Systems and “Home-Control” with software screens, activated both by buttons and direct-touch. Even as the key problem – aside of cost – was slow processing power and LCD screens with little contrast. Our objective was to simplify usage and some products went into the market in Japan. So to your answer: we already had it in 1979.

What design trends were hot in the late 1970s that are coming back around now? Which trends from the 1970s will NEVER come back?

The late 1970s were very much defined by the shock of the oil crisis and the subsequent recession especially here in the United States. In Europe and Japan, there was a wider acceptance of energy-saving and ecologically responsible product strategies. The hot design trends were “personalization and miniaturization” – SONY’s Walkman being the best manifestation – and with the Japanese domination of electronic consumer electronics making professional-grade technology – e.g. cameras – accessible and affordable to millions. This also was a time, when the United States lost out big time in this field. The late 1970s also were the “Golden Age” of product design – and this trend will return for product experiences and hyper-convergence – which means to design how people feel.

Isn’t part of design envisioning products that use technology that doesn’t yet exist? What were the sorts of things you envisioned in the 1970s that are commonplace today but didn’t yet exist? What are you envisioning now (or what have you envisioned lately) that will take some time for technology to catch up?

This may sound a bit arrogant, but in 1968 I proposed an “Atomic-Time Radio-Wristwatch” for a watch competition. People laughed at it, but in 1986 frog designed exactly such a product for the German Junghans company.

Sometimes, technology surpasses human speed: today we are using mobile phones with more computing power then could be imagined 20 years ago – and even science fiction authors like William Gibson or Arthur C. Clarke didn’t even anticipate them – but the user interfaces are split into “old-phone-physical” and “agnostic-digital” (Apple’s iPhone succeeds because it is the first product to bridge this idiotic chasm).

Looking a the future, I think that technology and our body will grow closer together – a couple of years ago, we designed “Dattoos”, the vision of a protein-based computer “living” on human skin. Closer to reality are concepts of enhancing brain activities by electro-magnetic impulses. Already, design is expanding from “bits and atoms” to “neurons and genes” – one could call it BANG-Design.

Were there times when companies were afraid to go as far as you wanted them to? Are there any examples of companies that refused to make design improvements—perhaps because of cost—and paid a larger price for that?

Strategic design is not about “going as far as possible” but about “going the best way together”. As said above with the Apple Snow White example, the interactive relationship between client and designer is a vital element for success or failure. So, even as I may push for more advanced solutions, the client may have many reasons not to follow. At the end of a day, each jointly achieved result shall be a healthy compromise, motivated by achieving the best for the user and/or consumer. Naturally, there are some negative examples where I couldn’t convince clients, which I also describe in my book: Polaroid which stuck too long to chemical image creation, Maytag which refused to innovate in a strategic way and Motorola which missed the opportunity to create the iPhone long before Apple did.

Dr. Hartmut Esslinger, founder of Frog Design, just published a great book entitled A Fine Line, on the lessons he’s learned in his career and on the future of business informed by design. We encourage you to check it out.

Gizmodo ’79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.