Posts Tagged gizmodo 79

Bill Gates: My 1979 Memories

Posted by on Thursday, 23 July, 2009

Our Gizmodo ’79 celebration may have ended last week, but there’s room for a final post, written by famed retiree and mosquito wrangler Bill Gates. It’s no joke: Gates read the series then sent this in:

I read those 1979 stories all last week, and it put me in a nostalgic mood, so wanted to offer my own memory to add to the collection.

In 1979, Microsoft had 13 employees, most of whom appear in that famous picture that provides indisputable proof that your average computer geek from the late 1970s was not exactly on the cutting edge of fashion. We started the year by moving from Albuquerque back to Bellevue, just across the lake from Seattle. By the end of the year we’d doubled in size to 28 employees. Even though we were doing pretty well, I was still kind of terrified by the rapid pace of hiring and worried that the bottom could fall out at any time.

What made me feel a little more confident was that 1979 was the year we began to sense that BASIC was right on the verge of becoming the standard language for microcomputers. We knew this could be the catalyst that would unlock the potential of the PC to democratize computing and create the right conditions for an explosion in programs and applications that would lead to really rapid growth of the PC market.

By the middle of 1979, BASIC was running on more than 200,000 Z-80 and 8080 machines and we were just releasing a new version for the 8086 16-bit microprocessor. As the numbers grew, we were starting to think beyond programming languages, too, and about the possibility of creating applications that would have real mass appeal to consumers. That led to the creation of the Consumer Products Division in 1979. One of our first consumer products was called Microsoft Adventure, which was a home version of the first mainframe adventure game. It didn’t have all the bells and whistles of, say, Halo, but it was pretty interesting for its time.

Back in the 1970s, there was a publication called the International Computer Programs Directory that handed out what was known as the ICP Million Dollar Award for applications that had more than $1 million in annual sales. In the late 1970s the list included more than 100 different products, but they were all for mainframes. In April, the 8080 version of BASIC became the first software product built to run on microprocessors to win an ICP Million Dollar Award. That was a pretty good sign that a significant shift was underway.

Today, I would be surprised if the number of million-dollar applications isn’t in the millions itself, and they range from apps and games created by a single developer working at home that you can download to your cell phone to massive solutions built by huge development teams that run the operations of huge corporations.

More important, of course, is the fact that more than a billion people around the world use computers and digital technology as an integral part of their day-to-day lives. That’s something that really started to take shape in 1979.

Thanks for the memories, Bill—please keep us posted on that new beer keg of yours!

Microsoft Adventure shot found on YOIS


1979: The Golden Age of Lego

Posted by on Sunday, 19 July, 2009

1979 was the beginning of Lego as we know it today, the year when they took over the world, the year of the Galaxy Explorer. I photographed all the classic sets in my Lego trip. Here’s the never-released gallery:

The Lego bricks were invented a lot earlier, but 1979 was the year of Legoland Space, Legoland Town, and Legoland Castle. Those three are the Lego universes that started it all. They were first introduced in 1978—except for the Galaxy Explorer—but it wasn’t until 1979 and the few following years when they really took off. More importantly for me: It wasn’t until 1979 when I actually build them.

During 1978, 1979, and the beginning of the 80s, Lego had its Golden Age. For sure, now they sell more than ever and they have a huge army of followers. But that was the true Golden Age, with the very best sets ever developed by the Danish company.

Many great ones came later, but I was lucky enough to play with all those original sets back in 1979, when I was a little kid.

Here you have my favorites, straight from the official show room on top of their secret vault, in the original Lego factory.






















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Cray-1: The Super Computer

Posted by on Sunday, 19 July, 2009

Seymour Cray’s big super computer was crazy. It’s signals between components had to be timed by trimming long cables up to 1/16th of an inch at a time by hand and was basically interwoven with a giant refrigeration system.

Name: Cray-1
Year created: 1976
Creator: Cray Research, Inc.
Cost: $5 million to $10 million
Memory: 4MW semiconductor
Speed: 160 MFLOPS

Building supercomputers was a dream, an aspiration, and a life’s pursuit for Seymour Cray, and his work on the computers that bore his name was the culmination of work he had done for the U.S. Navy, for CDC [Control Data Corporation], and finally for his namesake company. When Cray left CDC in 1972, after his work on the 6600, 7600, and minimally the 8600, he took much of the supercomputer fire with him.

While Cray’s departure from CDC wasn’t overly dramatic, his impact on supercomputing was. Cray artfully designed computers so that each part worked to efficiently speed up the whole, and he usually didn’t rely on the newest experimental components, preferring instead to tweak existing technologies for maximum performance. For instance, the Cray-1 was the first Cray machine to use integrated circuits, despite their having been on the market for about a decade. At 160 MFLOPS, the Cray-1 was the fastest machine at the time, and despite what seemed like only a niche market for expensive superfast machines, Cray Research sold more than a hundred of them.

Form and size were always concerns for Cray, as far back as his days developing the CDC 160, which was built into an ordinary desk. There was also a big concern with the heat that could be generated by so many parts being packaged so tightly together, so Cray’s designs typically involved unique cooling solutions, whether it be Freon on the Cray-1, or Fluorinert, in which Cray-2′s circuit boards were immersed.

Core Memory is a photographic exploration of the Computer History Museum’s collection, highlighting some of the most interesting pieces in the history of computers. These excerpts were used with permission of the publisher. Special thanks to Fiona!

The photos in the book were taken by Mark Richards, whose work has appeared in The New York Times Sunday Magazine, Fortune, Smithsonian, Life and BusinessWeek. The eye-candy is accompanied by descriptions of each artifact to cover the characteristics and background of each object, written by John Alderman who has covered the culture of high-tech lifestyle since 1993, notably for Mondo 2000, HotWired and Wired News. A foreword is provided by the Computer History Museum’s Senior Curator Dag Spicer.

Or go see the real things at the Computer History Museum in Mountain View, Calif.
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Gizmodo ’79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.


Tandy TRS-80: The Budget Computer

Posted by on Saturday, 18 July, 2009

Even back then, there were computers for people who couldn’t afford the more expensive stuff. Take this Tandy, which costs little more than a upgraded Netbook today. From Core Memory, photographed by Mark Richards and written by John Alderman.

TRS-80 Model 1 (and Model 100)
Year created: 1977
Creator: Tandy Corporation
Cost: $399 ($599 with monitor)
Memory: 4KB ROM
Processor: Z-80

Despite Apple’s marketing message of personal empowerment and freedom, they weren’t giving away those Apple IIs. A computer—especially one with a price tag of $1,300 or more—was beyond the comfort range of most people in the country, and few parents considered such a thing necessary to child development. As far as business went, it would be a while before a “killer app”—a must-have application—would be developed for machines available at an affordable price.

The TRS-80 was in part an antidote to this. If parents were convinced of a computer’s necessity, but their pocketbooks couldn’t support an Apple, then $399, or even $99, was worth considering. For a business that wanted to experiment with computing, that was a reasonable asking price.

The system was developed by the Tandy buyer Don French and Homebrew Computer Club leader Steve Leininger, who was quoted by Creative Computing magazine at the time as saying he had rejected a company plan to sell a computer kit because “too many people can’t solder.” This was an interesting admission from the company that owned Radio Shack, famous at that time for selling electronics parts to hobbyists. Nevertheless, the TRS-80 was actually rather sophisticated. Four kilobytes of RAM were matched with 4K of ROM holding Radio Shack’s proprietary version of BASIC. The silver-and-black color scheme—even more than a beige box—evoked a kind of futuristic proletarian chic. Like other, similar systems, the TRS-80 used a cassette tape player as a storage device.

The early portable TRS-80 Model 100, designed by Kyocera and released in 1983, was evidence that, by that time, beige was winning the color war. Rugged and able to start up immediately, the Model 100 as utilitarian and much-beloved by traveling reporters.

Core Memory is a photographic exploration of the Computer History Museum’s collection, highlighting some of the most interesting pieces in the history of computers. These excerpts were used with permission of the publisher. Special thanks to Fiona!

The above photographs were taken by Mark Richards, whose work has appeared in The New York Times Sunday Magazine, Fortune, Smithsonian, Life and BusinessWeek. The eye-candy is accompanied by descriptions of each artifact to cover the characteristics and background of each object, written by John Alderman who has covered the culture of high-tech lifestyle since 1993, notably for Mondo 2000, HotWired and Wired News. A foreword is provided by the Computer History Museum’s Senior Curator Dag Spicer.

Or go see the real things at the Computer History Museum in Mountain View, Calif.

Gizmodo ’79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.


Add To Our List Of 8 Comically Enormous Retro Gadgets

Posted by on Friday, 17 July, 2009

We pointed out why gadgets were more expensive 30 years ago, but it is also important to note that many of these gadgets were hilariously huge. I’ve collected eight examples, I’ll leave it up to you to add the rest.

In other words, feel free to use our new comments system to add photos of any oversized retro gadgets you have access to.


In the ’70s and early ’80s, it was trendy to offset tiny, crappy screens with enormous and ornate wooden consoles. My family had one of these when I was a kid—looking back on it, I understand why my father chose to put it on the lowest level of our house. It would have seriously compromised the structural integrity of any floor it was sitting on. [TV History]
This is what passed for a widescreen television in 1978. However, the GE Widescreen 1000 really wasn’t widescreen at all. In reality this absurdly huge cabinet housed a small CRT screen that used “a vertical deflection reversing switch to invert and laterally reverse the image, and a three element lens within a light-proof projection chamber to re-invert, magnify and project the image onto a forward projection type reflective screen.” In other words, the image was artificially enlarged through projection. Oh, and that beastly monstrosity sitting next to it is an early VHS recorder. Back in the day, video players like this one could weigh 30 pounds or more. [Flickr and RetroThing]
Surely you are familiar with the DynaTAC 8000X—the first commercially available mobile phone. Seriously, is Dr Martin Cooper making a call to his wife or calling in an air strike? [Puremobile]
The Walkman portable cassette player made its debut in 1979, but if you wanted a more feature rich portable player, you risked a dislocated shoulder picking up one of these ghetto blasters. ['80s Rewind]
Today we have camcorders built into our tiny cellphones. In the ’70s and early ’80s you had to deal with beasts like the Sony SL-F1 Betamax camera. Before the advent of the Betamovie BMC-100P personal camcorder in 1983, the camera and the portable recorder were not integrated into a single unit. [Wikipedia]
The JVC HR-4100 was the first ever “portable” VHS recorder, but this woman appears to be in over her head. This is definitely a “team lift” situation. [Rewind Museum]
We bitch about gas guzzling SUV’s now, but get a load of this ’73 Thunderbird. Seriously, there is enough metal between the cabin and the grill to take on a locomotive. [Corral.net]
Microwaves in the ’70s were big enough to crawl into. According to the owner, this particular model weighed around 80 pounds. [Forty Two]
Bonus: Glasses are not really a gadget, but honestly, what the hell was going on in the ’70s? I have to admit though, Wonder Woman still looks great with those telescopes attached to her face. Anyway, thank God for contacts and Lasik. [Blurbomat]


Frog Design’s Hartmut Esslinger On Design in 1979

Posted by on Friday, 17 July, 2009

Hartmut Esslinger‘s Frog Design made WEGA/Sony’s electronics fetish items, and then designed the “Snow White” language the Mac used. He’s a design legend and an author. Here he tells us about the challenges of designing, then and now.

How did you shift from entertainment products to personal computers? Did you seek them out or were you pulled in? And were there others besides Apple? Was there a chance you might have ended up sharing your Snow White design language with some other company, turning a competitor of Apple into the iconic “cool computer” maker of the day?

My second client in 1970 was the German company CTM, an offspring of Nixdorf, back then a leader in making data processing affordable and usable to mid-size companies. They were quite successful and together we created the first ergonomic desktop terminal with a tilting display and detached keyboard in 1978 which won international acclaim.

Apple’s “Snow White” design language was the result of a very close relationship and collaboration with Apple, and ultimately expressed the very specific values and aspirations of Apple. The key was that Steve Jobs wanted “the very best design, not only in the computer industry but the entire World”. This allowed us to create a totally new design paradigm for “digital-convergent products” without historic precedence.

How have product considerations evolved in the same time? What was the 1979 equivalent of hardware vs. software? Or physical button vs. touch surface?

Let’s take Sony as an example: as of 1976, we were working on remote controls for multiple sources from TV to Audio-Systems and “Home-Control” with software screens, activated both by buttons and direct-touch. Even as the key problem – aside of cost – was slow processing power and LCD screens with little contrast. Our objective was to simplify usage and some products went into the market in Japan. So to your answer: we already had it in 1979.

What design trends were hot in the late 1970s that are coming back around now? Which trends from the 1970s will NEVER come back?

The late 1970s were very much defined by the shock of the oil crisis and the subsequent recession especially here in the United States. In Europe and Japan, there was a wider acceptance of energy-saving and ecologically responsible product strategies. The hot design trends were “personalization and miniaturization” – SONY’s Walkman being the best manifestation – and with the Japanese domination of electronic consumer electronics making professional-grade technology – e.g. cameras – accessible and affordable to millions. This also was a time, when the United States lost out big time in this field. The late 1970s also were the “Golden Age” of product design – and this trend will return for product experiences and hyper-convergence – which means to design how people feel.

Isn’t part of design envisioning products that use technology that doesn’t yet exist? What were the sorts of things you envisioned in the 1970s that are commonplace today but didn’t yet exist? What are you envisioning now (or what have you envisioned lately) that will take some time for technology to catch up?

This may sound a bit arrogant, but in 1968 I proposed an “Atomic-Time Radio-Wristwatch” for a watch competition. People laughed at it, but in 1986 frog designed exactly such a product for the German Junghans company.

Sometimes, technology surpasses human speed: today we are using mobile phones with more computing power then could be imagined 20 years ago – and even science fiction authors like William Gibson or Arthur C. Clarke didn’t even anticipate them – but the user interfaces are split into “old-phone-physical” and “agnostic-digital” (Apple’s iPhone succeeds because it is the first product to bridge this idiotic chasm).

Looking a the future, I think that technology and our body will grow closer together – a couple of years ago, we designed “Dattoos”, the vision of a protein-based computer “living” on human skin. Closer to reality are concepts of enhancing brain activities by electro-magnetic impulses. Already, design is expanding from “bits and atoms” to “neurons and genes” – one could call it BANG-Design.

Were there times when companies were afraid to go as far as you wanted them to? Are there any examples of companies that refused to make design improvements—perhaps because of cost—and paid a larger price for that?

Strategic design is not about “going as far as possible” but about “going the best way together”. As said above with the Apple Snow White example, the interactive relationship between client and designer is a vital element for success or failure. So, even as I may push for more advanced solutions, the client may have many reasons not to follow. At the end of a day, each jointly achieved result shall be a healthy compromise, motivated by achieving the best for the user and/or consumer. Naturally, there are some negative examples where I couldn’t convince clients, which I also describe in my book: Polaroid which stuck too long to chemical image creation, Maytag which refused to innovate in a strategic way and Motorola which missed the opportunity to create the iPhone long before Apple did.

Dr. Hartmut Esslinger, founder of Frog Design, just published a great book entitled A Fine Line, on the lessons he’s learned in his career and on the future of business informed by design. We encourage you to check it out.

Gizmodo ’79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.