Posts Tagged Good Luck

How unique online platforms grease the wheels of innovation

Posted by on Sunday, 4 December, 2011

WheelAt the Game Developers Conference Online in Austin during the second week in October, a dozen hopeful young entrepreneurs approached our booth selling versions of the same ambitious vision. “We’re building a Massively Multiplayer Online Game. It’s going to be the next World of Warcraft, the next Call of Duty. It’s gonna be huge,” they said. These hopeful game mavens were seeking insight on exactly how you build an MMO infrastructure. Not surprisingly, many of them were woefully unprepared. They didn’t know what a load balancer was. They had no idea about data transport costs between data centers. They hadn’t really thought about the impact of hardware at cloud providers on the user experience of their game customers (hint: old servers usually mean unhappy or lost customers).

A few years ago we would have shaken our heads, wished them good luck, and figured we would probably never see that game released. Today there is a far greater chance that these folks can bring the next MMO to market. What’s changed? The arrival of specialized Platform-as-a-Service (PaaS) offerings. In a nutshell, a PaaS allows an entrepreneur to focus on building their cloud application, avoiding upfront capital expenses through outsourced management of their IT infrastructure to a third party.

This is a level up from the cloud itself, which provides outsourced compute power in a more raw fashion. PaaS providers offer database as a service (MongoLab, MongoHQ) or runtime environment as a service (Heroku, Nodejitsu, AppFog), for example. A PaaS can also deliver even more advanced capabilities. StackMob, for example, puts in place a suite of PaaS offerings that radically streamline mobile application development, launch and hosting by providing in one integrated package an environment to code up, host, and run in the cloud mobile applications.

What’s more, a PaaS can even be taken to the point where it eliminates almost all technology skill requirements. GameSalad allows designers to quickly design and publish game applications that even include animation purely using visual design tools. Eliminating technological complexity serves to eliminate a critical barrier to innovation and new company foundation. We’ve all met someone who felt they had a great idea for a new application of some sort. “And I’m looking for a developer or a CTO,” is inevitably the next thing out of their mouth after they pitch the idea.

If that same great idea could be built far more easily and quickly with a far smaller tech team and nominal capital expenses, then, logically the cost of bringing that idea to market drops considerably. This is the value of the PaaS. And its not just a value to guys with no tech chops. Someone that is a very solid designer and front-end coder may be highly technical but may not be comfortable at all with designing and managing a NoSQL database.

Even highly skilled developers with both front-end and server-side chops usually turn to network engineers for help with load balancing, DNS and other infrastructure aspects that are critical to ensuring a cloud-based application runs fast and clean on any device anywhere in the world. Dennis TK, founder of Foursquare, is fond of explaining that as soon as he got funded, he hired an ex-Googler to completely recode his app to keep it from breaking. If Dennis had been building Foursquare in the present, he could have probably built a more reliable, faster app by leveraging a far more robust PaaS ecosystem to remove many of the software development and infrastructure management requirements that probably caused Foursquare to be so buggy and break all the time in its initial inception.

How many more kids like Dennis are out there with whizbang innovations that could be the next WoW, the next great service for medical records delivery, or the next amazing tool for crowdsourced scientific problem solving? We don’t know but we are a lot more likely to find out in a new era of PaaS-fueled cloud innovation.

Lisa Petrucci is the VP of Global Marketing at Joyent. She started out as a network engineer for Lotus and has held senior sales, marketing and business development roles in enterprise computing companies for the past two decades at companies including IBM and SixApart. 

Image courtesy of Flickr user ansik.

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A Penny Will Get You A Phone From Amazon [Amazon]

Posted by on Wednesday, 12 October, 2011

Android users only spend time on top apps

Posted by on Thursday, 18 August, 2011

Android users have about 250,000 apps to choose from but most have little use for any of them outside the top 50. That’s according to new data from Nielsen’s Smartphone Analytics, a new initiative that analyzes data from on-device meters.

The interesting news is that the top 10 Android apps account for 43 percent of the time spent on all mobile apps by Android users. And when you look at the top 50 apps, 61 percent of the time spent is on these apps. That means that if you’re an app maker on Android, you’re facing long odds at being used if you’re even in the bottom half of the top 100. And if you’re lost among the rest of the 249,550 apps, good luck getting any usage.

This backs up data that I recently reported from Mobilewalla, an app ratings analytics and discovery firm. Mobilewalla found that the top 30 apps in Android Market had between 11,000 and 20,000 ratings compared to about 6,000 ratings for the top 30 apps in the Apple App Store. But when you looked at the next 210 apps beyond the top 30, Android’s average ratings per app plummeted to just a few hundred per app while Apple’s ratings counts remained between 2,000 and 6,000. That showed that app usage on Android was clustered at the top of the app charts but didn’t extend down to less popular apps.

The growing picture here is that Android has a real issue in making sure that more developers can thrive in the Android Market. If you’re a developer and you can’t afford to pay for marketing or you don’t have some amazing viral hit, it looks like it’s very hard to get your app used and that makes it hard to crack profitability on Android for all but the biggest apps. If you’re not being used that often, you can’t expect to garner that much in advertising or in-app purchases.

This is part of the reason why developers prefer Apple’s App Store, because it’s better place to make money. It’s still hard to get noticed among the 425,000 apps there but iOS users seem to explore more of the apps outside the top charts. That means developers get more in download revenue and more through other monetization tools. And that’s why Apple can boast about cutting a check of .5 billion to developers because it’s opening up broader opportunities for more developers.

Google has done a lot of work to improve the app experience in Android Market but it’s got to do a better job of aiding in discovery. And Android developers need to keep pushing the quality of apps in Android Market so people take note of not just the top apps. With developers increasingly getting their revenue from freemium apps, which now generates 2/3 of the revenue in the top 100 games on iOS, it’s even more important for developers to get their apps used and to have longer term engagement with users. That’s something Google still needs to keep working on with its developers to ensure that the success of Android Market is not only limited to a few top publishers.

Nielsen also found that the average Android users in the U.S. spends 56 minutes a day using the web and apps on their phone. Android users spend 67 percent of their time in apps compared to 33 percent using the web. That appears consistent with recent findings from analytics firm Flurry, which found that minutes spent on mobile apps eclipsed mobile web usage on smartphones for the first time in June. 

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Traffic Speed Ticket – the Law-Related Penalties of Going Too Speedily

Posted by on Wednesday, 23 March, 2011

I have never gotten a traffic speed ticket, though I cannot say I shouldn’t have. My husband tells me that I have got to go slower, and I do for the most part, but when I get on the highway I have a problem staying inside the speed limit. I’m not one of those that goes 90 and zooms in and out of traffic simply because my car can, but I do tend to go 70 or 75. I do go slower when my little girl is in the car, but for some or another reason I just cannot seem to go slower when I’m by myself in the car.

I know that I will most likely end up receiving a traffic speed ticket one of these days, and I do know I have been fortunate this far. I’m not nearly as bad as many that I know, and I cannot imagine that I’m in the minority. There are lots of individuals who refuse to go slower, and they are the types that rarely seem to receive the traffic tickets. It appears like the people that generally follow the speed limit are the ones that get caught the one time they decide to go a little quicker.

My husband has never gotten a traffic speed ticket either, but I think that is just good luck as well. He is not quite as bad as I am, but he does go too fast occasionally. Those occasions don’t usually occur when our little girl is in the vehicle, so maybe she has helped the both of us to stay away from getting a traffic speed ticket. Though we should be concerned about ourselves for her sake, having her in the vehicle is an acutely obvious reminder to go slower.

When you get a traffic speed ticket, you should know that it’ll add points to your driver’s license, and your insurance might go up. You can contest the ticket, but you had better have a decent reason for your speeding.

There are occasions when an officer will not issue you a ticket, but they will give you a warning. It depends on the situation and how quickly you were driving as opposed to everybody else on the road. If you are going incredibly fast, you may find yourself with a whole new set of difficulties. You might get a ticket for reckless driving, and that is much worse for your driver’s license and your wallet.


Engadget Mobile turns 5 today — help us celebrate with a Motorola Aura giveaway!

Posted by on Sunday, 13 February, 2011

On this fateful day in 2006, Engadget Mobile was born — and the world has never been the same. Of course, we never would’ve made it this far without you, our dear readers, so we wanted to give something back… and we think you’ll like what we’ve come up with.

The Motorola Aura is one of the most unique handsets ever to come out of Schaumburg, featuring a circular display covered with a 62-carat sapphire crystal along with a rear window that lets you marvel at the action of the watch movement-like swivel mechanism. At its launch in late 2008, it retailed for some ,000 in limited quantities — and it remains a collector’s item today. It won’t out-game your iPhone or out-email your BlackBerry, of course… but as an evening or weekend phone, there’s probably not a better conversation piece out there. Want it? Read the rules and regs below!

Thanks to Motorola for providing us with the Aura!

The rules:

  • Leave a comment below. Any comment will do.
  • You may only enter this specific giveaway once. If you enter this giveaway more than once you’ll be automatically disqualified, etc. (Yes, we have robots that thoroughly check to ensure fairness.)
  • If you enter more than once, only activate one comment. This is pretty self explanatory. Just be careful and you’ll be fine.
  • Contest is open to all residents of the 50 States, the District of Columbia, and Canada (excluding Quebec), 18 or older! Sorry, we don’t make this rule (we hate excluding anyone), so be mad at our lawyers and contest laws if you have to be mad.
  • Winners will be chosen randomly. One winnerw will receive one Motorola Aura.
  • If you are chosen, you will be notified by email. Winners must respond within three days of the end of the contest. If you do not respond within that period, another winner will be chosen.
  • Entries can be submitted until Sunday, February 20, 2010, at 11:59PM ET. Good luck!
  • Full rules can be found here.

Engadget Mobile turns 5 today — help us celebrate with a Motorola Aura giveaway! originally appeared on Engadget on Sun, 13 Feb 2011 10:00:00 EDT. Please see our terms for use of feeds.

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Skype for iPhone upgrade lets it videocall Skype for TV, if you actually want to

Posted by on Thursday, 10 February, 2011

There’s a new update out for Skype on iOS devices today that which expands the new videocalling compatibility to “a wider selection of Skype clients and devices” by adding the h.264 compatibility necessary to chat with any Skype for TV clients. That’s available on certain LG, Panasonic and Samsung HDTVs right now, while Sony and Vizio have both announced it will be in some of their new HDTVs coming out later this year. The ability to call mobile devices seems to give a big edge to Skype over other living room videochat setups from Cisco, Logitech or Microsoft’s Kinect, but even with a compatible (& pricey)camera in hand, good luck finding someone out enjoying the world who wants to chat while you’re chilling on the couch.

Skype for iPhone upgrade lets it videocall Skype for TV, if you actually want to originally appeared on Engadget on Thu, 10 Feb 2011 03:44:00 EDT. Please see our terms for use of feeds.

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