Posts Tagged Historians

Documenting Historical Past Through Info Technology

Posted by on Wednesday, 11 January, 2012

convert MOV to AVI

SELDOM can we get to meet somebody making a living out of being a historian. People like him are thought of among the many brightest, having been born with a sharp reminiscence where they store details of what has transpired. With using pen and paper, they checklist down particulars and events as they unfold.

Gone are these Days

That was before. Modern-day know-how has altered what was a tedious technique of documenting history. In actual fact, we could all make good historians amongst ourselves — because of Info Technology.

Through IT, audio recording was made attainable, so as capturing actual still photographs and footages of moments that folks do not get to see everyday.

Info expertise has been transferring at an extremely rapid tempo and improving enormously to an extent that every innovation launched can hardly converse of how it actually evolved.

Uploading History in a Click

Right this moment, history is recorded without utilizing pen and paper. It doesn’t even require our presence. Browsing the web, we’ll discover articles, photographs and movies that we might arrange right into a virtual library where we might really store them for future references.

IT has rendered typewriters, onerous-certain encyclopedias and traditional cameras obsolete. In lieu of typewriters are computer systems, replacing encyclopedias are data-wealthy web, and taking the place of the standard manual cameras are digital imaging systems.

Take the nonetheless cameras, which have been developed within the early 1900s. Images were taken via using a gadget that looked more of an elevated safety vault, with the knob as the lens. Photographers, peep by its lens, cover his head along with the digital camera (except for the lens) with a blanket of types if only to ensure that the method through which the image is taken is protected against any light — then comes a loud boom. By the best way, the cameras that point use 9″ x 12″ movie sheets.

From there, we look forward to the print-outs that are processed inside a small dimly lit cubicle often called the darkroom. Print-outs are collated to form part of the historical past that’s extra on prose narratives, which were both handwritten or typewritten.

Evolution of cameras and typewriters

The cameras evolved so as the typewriters. Modifications after another modification, the cameras of the previous are far more behind with what now we have today.

Current day imaging system no longer makes use of movies but an inside information storage system plus an extended room for data storage called as and the reminiscence cards. In truth, the difference might very well be spelled in its size, the seems, and operational options, amongst others.

Right now’s digital cameras, light weight and useful at that, are person friendly. Anybody who gets to learn the user’s manual can simply undertake to the gadget, that now presents smooth measurement, stylish look, preview screens, automated zooming units, rechargeable nature of its power source, and essentially the most great of all of it — the digital digital camera doesn’t require movies, as what many people have been accustomed to.

Insofar as typewriters are concerned, they’re gone. In lieu of the typewriters are computer systems had been we do stuffs like typing. Keeping those typewritten files is also no longer required as computer systems are geared up with a reminiscence system that enables us to save lots of information for revision and future references.

About The Author

Jessica has been writing articles on-line for nearly 9 years now. Not solely does this writer concentrate on Computers and Technology, you too can try his latest web site on learn how to convert MOV to AVI with MOV to AVI converter which also helps people find the best MOV to AVI converter on the market.


Manga Mad

Posted by on Saturday, 12 June, 2010

MANGA MAD gives insight into contemporary Japanese culture through the iconography of its biggest pop culture and explains why comics are not just for children, as depicted by the compulsive consumer obsessiveness of the otaku adult manga and anime scene. The tradition of graphic narrative is traced in Japanese art history through to the post WW2 boom of comics. There is extensive coverage of cyber-sex, ‘electronics town’, Akihabara. The virtual reality, manga-anime-mecca, for otaku, and most popular tourist attraction in Japan. In addition, Comiket Market, the biggest comic and cosplay event in the world is featured with an interview with its founder, Mr Yonezawa, who recently passed away. Candid interviews with artists, animators, publishers, historians, retailers and otaku fans punctuate vivid fantasy graphics and cartoon-clad, bustling, metropolis vistas, segued with an exotic, electro sound track. MANGA MAD opens the window behind the Japanese mask, to reveal what’s really going on in the collective imagination, and explains why manga is so ubiquitous, mesmerising, virtually uncensored, and is now contagiously popular world wide.
Video Rating: 4 / 5


What Killed Duke Nukem Forever

Posted by on Tuesday, 22 December, 2009

Like any other sub-30 geek, I’ve had my fun with the Duke Nukem series. From its humble side-scrolling platformer beginnings, up until Duke Nukem 3D, the franchise made sure I never considered Bruce Campbell the originator of “come get some” until much later.

Duke Nukem Forever CoverI missed out on Duke Nukem Forever’s announcement however, with the legendary game-that-never-was only entering my consciousness once it became fashionable to mock it’s eternally-delayed production. Do phrases like “Duke Nukem Never” ring a bill?

And now, months after DNF’s development was officially halted, a meticulously researched article on Wired chronicles the game’s lengthy development process—and the reasons behind it:

[Duke Nukem co-creator George] Broussard simply couldn’t tolerate the idea of Duke Nukem Forever coming out with anything other than the latest and greatest technology and awe-inspiring gameplay. He didn’t just want it to be good. It had to surpass every other game that had ever existed, the same way the original Duke Nukem 3D had.

As new games and technologies appeared, Broussard’s perfection kept forcing the development team back to the drawing board. He was flush with cash (thanks to the Duke Nukem series and other successful titles developed by his company, 3D realsm), and the financial freedom turned out to be his—and Forever’s—downfall. With no urgency to get an income-generating product on to the market, no discipline existed to make that happen.

It seems that somewhere along the way, Broussard forgot that games are successful when they are fun to play, not because they are perfect. Modern Warfare 2 is far from perfect. It isn’t a revolutionary game that changed the FPS genre forever, nor does it feature a memorable story. And don’t get me started about the borked multiplayer of the PC version.

Still, while MW2 may not be a classic that video game historians will write about years later, it was still fun. That’s something Broussard apparently missed in his quest to create the perfect game:

Ironically, the end was within reach, even if Broussard couldn’t see it. Raphael van Lierop, who was hired in 2007 as a creative director, was given several pieces of the game to play. It took him about five hours. Broussard was stunned; he’d thought those levels would take half that time to get through. “You could see the gears turning, with him thinking, ‘Oh wow — maybe we’ve got more game than we think,’” says van Lierop. Broussard had been staring at the game for so long, he’d lost perspective.

Even if another development team gets you off the ground, you will never be the same again, Duke Nukem Forever. Rest in peace. It just took 12 years to kill you.

Source (Image from Wikipedia)

Post from: The Gadget Blog


Apple patents headset MP3 player

Posted by on Thursday, 29 October, 2009

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An Apple patent design shows what would happen if its iPod Shuffle and Bluetooth headset mated.

(Credit:
United States Patent Application)

In a future where we’re all walking around wondering how our iPod brain implants came to exist, historians can point back to this Apple patent application from 2008 …


Digital Contents Expo Tokyo: Awesome “Time And Space Mapping Software”

Posted by on Monday, 26 October, 2009

map_sim

The Tokyo Polytechnic University has showcased c-loc at this year’s Digital Contents Expo, a spectacular mapping software for “time and space” that runs on a touch screen. The technology looks super-futuristic, and it not only works but is actually useful, too.

The idea is to visualize geographical and chronological data via 3D graphics and let users easily access and alter the data they see via a touch screen. c-loc can cover text-based information, images, sounds and videos. You can use it to visualize how a certain building (space) evolves over the years (time), for example. The makers target archeologists, historians, urban researchers and others with their product.

Here are two videos I took of the mapping software in action at the event yesterday.

Video 1:

Video 2:



The 404 404: Where we’ve made it 403 more episodes than anyone thought we would

Posted by on Friday, 14 August, 2009

Against all odds and defying logic, The 404 has miraculously reached our 404th episode. As shameless self-promoters, we’re not afraid to pat ourselves on the back, and we invite a whole cast of friends to help us! A huge Calls From the Public today, plus the origin of The 404 and a Best-Moments Reel!

Thanks for the poster, Blake!

(Credit: Blake Stevenson)

Friends of The 404 celebrate 404 episodes…of The 404!

(Credit: The 404)

Nobody thought we would make it to our 404th episode, and yet here we are! Life just doesn’t make sense sometimes, does it? For this milestone episode, we’ve invited a ton of our favorite guests and friends of the show to join in the celebration, including Clayton Morris, Caroline McCarthy, Natali Del Conte, Randall Bennett, Tim Geisenheimer, Maggie Reardon, MTI, and more!

We kick off the show by telling the story of the show’s humble beginnings, when Randall Bennett was the host and it was called The Dudecast…is “The 404″ an upgrade or a downgrade from that? Anyway, Wilson also whipped up a hilarious Best-Of reel featuring a handful of funny and memorable moments on The 404, including the first appearance by Space Beer and Subject to You, the Fry Daddy, grocery-bagging competitions, the new Mayor of Hoboken, and many more.

Finally, we end the show with a massive Calls From the Public. BIG, big thanks go out to everyone who left us a congratulatory voice mail. We appreciate them all! If you left one for us and didn’t hear it in the show, be sure to download the audio version–we strung them all together at the end of the episode!

As we finish up our 404th episode, we want to thank all the people that make The 404 possible: Bonnie G,Jason Howell, Blake Stevenson, Gknee, DakLives, the Chatroom, Jamie Lewis, 404 Photoshoppers and historians, our patient managers, Natali Del Conte, Mark Licea, Rich Peterson, Cheryl Holloway, all the guests and their PR, Sarah the Intern, Dan the Mantern, and of course, any females that have ever listened to or even heard of The 404. This list is truncated, so we apologize if we left anyone out!




EPISODE 404


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Originally posted at The 404