Posts Tagged Implementations

Infographic: Inside Carrier IQ’s smartphone agent

Posted by on Wednesday, 14 December, 2011

As more and more information comes out about Carrier IQ’s phone monitoring software, it’s becoming more difficult to sort out exactly what data its IQ Agent collects, records and ultimately sends the its operator customers. The Electronic Frontier Foundation, however, has prepared a handy infographic to help the more coding-challenged of us grasp IQ Agent’s complexity.

On Monday, Carrier IQ released detailed information about what IQ Agent can and cannot do, (You can read the full document as a PDF here), revealing its software can track information ranging from URLs to the frequency of application and SMS use, depending on how far down Agent is implemented in the OS. In its most embedded form, IQ Agent can even monitor radio-signaling data. Carrier IQ, however, vehemently denies that IQ Agent tracks keystrokes, contrary to the original findings of whistleblower Trevor Eckhart. This infographic, designed by the EEF’s Parker Higgins, shows keystrokes actually being logged in some devices with IQ Agent installed. We explain why that is below the graphic.

In the EEF’s blog, Peter Eckersley explains that the in some Carrier IQ implementations, keystroke data is being recorded in the log file, but that data isn’t sent back to Carrier IQ and the operators’ database. However, since other applications have access to that log file, that keystroke data could be making its way to other companies. Here’s Eckersley’s detailed but rather technical explanation:

Unfortunately, our current belief is that the layer-4 logging that has been observed, which goes to Android system logs, is in fact being inadvertently transmitted to some third parties and otherwise made available to other applications on the device. This happens when crash reporting tools collect copies of the system logs for debugging purposes. The recipients of such transmissions are unlikely to have anticipated receiving keystrokes, text messages, URLs or location information through such channels, but that can in fact happen on some of the phones to which Carrier IQ has been ported.

Related research and analysis from GigaOM Pro:
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  • Carrier IQ and the continued erosion of operator trust
  • Connected world: the consumer technology revolution
  • The mobile backhaul market, 2011-2012: more innovation, greater competition



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Watch Internet Television : Progression Of Internet Television

Posted by on Friday, 19 November, 2010

Internet tv refers to the syndication of tv content through the Online world. Television used to become a centralized, controlled medium, along with networks picking the type and scheduling of content.

Several viewers grew to resent their failure to check out their own favourite shows in their own individual time period. Eventually, different recording technological innovation, such as TiVo, arose permitting users to watch content another time of their picking.

As the internet and also web-based content syndication have become faster and much more all-pervasive, viewers started to look forward to better ease of access to content.

Internet Tv thus went one step further and eliminated the necessity of a user to install a recording device beforehand, simply to have the ability to watch a certain show. For more info about easy methods to set-up Internet Tv, simply click the following link (Watch Internet Television)

As an alternative, users can pick the television show which they really want from a channel index or program archive, and after that go to immediately view it as} it streams over the internet to their computer.

This essentially allows viewers unparalleled freedom, as they can view whatever Tv program they desire, every time they prefer. Of course, advertising as being a mandatory portion of commercial tv, advertisements and also commercial shorts are still present.

Genuine implementations of this syndication system differ based on the provider. The important regulations that need to be established consist of those dictating the scale and also accessibility of the archive – that is, which programs would be made accessible, also to whom?

Hulu in the US and the BBC iPlayer in the UK are generally 2 companies which usually limit use of those inside their respective countries, because of certification considerations.

They will differ, however, within the scope of their archives – the iPlayer usually enables connection to a show just around 30 days after its broadcast, while Hulu generally allows admittance to much older content.

The mechanics of actually being able to view the content is another important question. In the earlier times of internet Tv, peer-to-peer (P2P) networks were favored, as they are able to handle the exchange of enormous video clips pretty well.

In this particular type, viewers had to download video clips completely just before watching. Yet, the expense of keeping Peer to peer servers and also commercial infrastructure which may keep up with developing demand became too much.

Therefore, most companies switched to streaming, that delivers the content as it is looked at (YouTube, among other online video web pages, is a great illustration of a streaming program).

Internet tv is still a fairly innovative trend, and hence is still rapidly changing. Providers are still experimenting with several accessibility and syndication schemes to balance ease of use and market appeal with certification along with other considerations.

Other styles of content, such as music and concert videos are getting to be obtainable on web-sites which includes Hulu, together with Tv content.

It will probably be fair enough to say that Internet Tv is a major section of the media revolution, as older sorts of media find it difficult to adjust to the invasive impact of the internet and new media, and content distribution becomes more and more viewer-centric.

These are absolutely exciting times we live in, as connection to information of most kinds grows easier and easier.

And, hey, we do not have to miss any of our most loved shows ever again simply because we are too hectic with our wired, fast-paced, modern lives!

So what have you been waiting for? You can learn how to start watching TV on your PC quickly and easily by clicking the next web page link (Television Shows On The Internet)


GM’s Enhanced Vision System brings augmented reality to vehicle HUDs

Posted by on Wednesday, 17 March, 2010


Heads-up displays are far from new. They’ve been around in GM vehicles since the late-80s and they’ve gone from a just displaying a speedometer, to night vision, and soon to augmented reality thanks to lasers, cameras and navigation.

The Enhanced Vision System is designed with safety in mind just like previous implementations, but takes it to a whole new level. Let’s say it’s foggy or stormy. Ultraviolet lasers will paint road lines on the windshield and even read road-side signs to aid with navigation. An enhanced night vision mode even works with the new system to more percisouly identify road obstacles and animals.

All this is done with a series of front-facing sensors. This is combined with several in-vehicle cameras that track the drivers head and eyes to properly place the augmented reality layer on the windshield.

While GM has clearly put a lot of time and effort in the system, the company hasn’t announced if and or when it will hit its vehicles.



What’s it going to take for PC game publishers to drop DRM altogether?

Posted by on Thursday, 28 January, 2010

For all of its stupidity, the music industry should be commended for relaxing its DRM requirements. Every single song on iTunes is DRM-free, as are the songs on Amazon MP3 and electronic music specialist Beatport. The Zune Marketplace works a little differently, but many of the downloadable songs there are DRM-free, too. But PC game publishers? They’re still bat-shit crazy, as evidenced by the DRM requirements of BioShock 2 and presumably every single one of Ubisoft’s upcoming releases. What’s it going to take for PC publishers to step back and realize that DRM does absolutely nothing to prevent piracy? Not only that, but that it encourages piracy because the pirated version of the game ends up being superior to the legitimate copy?

DRM’s purpose, nearest I can tell, is to control the distribution of copyrighted works. Company A sells you Its Stuff but doesn’t want you to make copies and give them your friends, or to several thousand of your online “friends” on BitTorrent. That’s fine theoretically, except that the DRM implementations are often destructive pieces of junk, gunking up your PC with all sorts of unwanted nonsense. Never mind the fact that they simply don’t work.

I remember when Half-Life 2 first came out, in 2004. People didn’t think it could be pirated because it required Steam server validation. So what did pirates do? They reverse-engineered the handshake between the game and the servers, then created an emulated server for the game to connect to. Congratulations, you just cracked Half-Life 2. And this wasn’t months later, either, but within a few days of the game’s release.

The point is, what was considered to be an uncrackable game was cracked without breaking a sweat. I mean, people have been cracking games for how many years now? It’s an awful lot of programming know-how to draw upon.

The DRM only serves to annoy legitimate customers. You need to enter a CD key. You need to keep the disc in the drive. You need to authenticate your installation at first launch. You can only install the game five times before having to call the FBI to get permission to install again. A CD key I can see; that’s only fair. But why do I need to keep the disc in the drive if I’ve already installed the game to my hard drive? Why should I have to authenticate when I just put in a CD key? And what happens on release day when your authentication servers are getting absolutely hammered, and are unable to authenticate a damn thing? (What happens if the authentication servers are disconnected in five years?) Why if your lousy DRM totally trashes my Windows installation, and I have to reinstall the game? What happens in that happens five times?

All the while, Mr. High School Pirate can hop on BitTorrent or Rapidshare or whatever, download the game as fast as his connection will allow, copy over a CD crack, then have to put up with none of the above. The DRM has stopped nothing, and the pirate has a better gaming experience.

I understand that publishers freak out over piracy, particularly PC piracy where the perception is that it’s easier to pirate a PC game than it is a console game. (That’s nonsense, by the way. Any 16-year-old kid with a free afternoon can hack his Xbox 360 and pirate games all day long.) But it comes to a point where they have to realize the only thing that DRM does is to upset legitimate customers. That’s putting it lightly, for it’s not uncommon for DRM to totally hose a system.

Can we all agree that, for a while there, the music industry was dumb as a box of rocks? And yet those guys got off their DRM kick. How long is it going to take PC publishers to set aside the notion that you need to lock down a person’s gaming experience in order to protect their investment? I think you’ll find that treating PC gamers, who are a prickly lot to begin with, would like to be treated with a bit of dignity.

But that’s probably too much to ask.



In Soviet uTorrent, bandwidth throttles you!

Posted by on Monday, 2 November, 2009

utorrentApologies for the headline, but it was too appropriate to resist. It seems that there is a feature of uTorrent 2.0 now in beta that automatically detects network congestion and self-limits bandwidth to lessen it. This might provide some much-needed relief to ISPs that feel a disproportionate amount of traffic is P2P. I’m not sure whether to call this self-policing action capitulation or accommodation, but either way it probably needed to happen.

The uTP protocol is an extension of the bittorrent protocol, and essentially times packets being transferred and calculates if there is any serious delay. The idea is that this would only kick in when the network is being stressed.

We’ll see how this turns out, but who knows what other implementations of this sort we’ll be seeing. The net neutrality battle is likely to be marked by compromises on both sides. Expect to see measures taken in other areas like VoIP. It’s progress… I guess.



inPulse BlackBerry Accessory Could Be The Dick Tracy Watch We’ve Always Wanted

Posted by on Tuesday, 20 October, 2009

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By Chris Scott Barr

Ever since Dick Tracy, people have been wanting phones on their wrist. We’ve seen various, albeit poor implementations of this very thing, but nothing that feels right. One of the biggest hurdles in crafting the perfect wrist-mounted phone is that it’s tough to cram everything you need in a tiny watch. So what if you had your regular phone, and the watch merely complemented it, and gave you easy access to core functions? That seems to be the idea behind this inPulse.

The inPulse is said to be a Bluetooth accessory for your BlackBerry. It doesn’t appear to give you control of your BlackBerry per se, but it does do something rather useful. When a new message (or perhaps phone call?) comes in, it will appear on the screen of your watch. This lets you check the message with just a quick glance to your wrist. If it’s nothing important, you can go about your business. Otherwise, you’ll pull out your phone and take the necessary actions. Honestly, if this thing could let you make phone calls, I’d say it’s the perfect accessory.

VIA [ Crackberry ]