Posts Tagged Large Scale

Can Flattr Plus Twitter Make Micropayments a Reality?

Posted by on Monday, 9 May, 2011

Flattr, the micropayment startup founded by Peter Sunde — one of the co-founders of the notorious Swedish file-sharing site The Pirate Bay — said Monday it’s preparing to launch a new feature that will combine its payment system with Twitter, and allow any Flattr user to send money to someone via their Twitter name. Could this help launch a “tip jar” system that actually works on a large scale? If it does, then Sunde and Flattr could transform the online content industry in much the same way The Pirate Bay disrupted it, but for the better. If it doesn’t, then Flattr will be the latest to join a vast and star-studded cemetery of failed micropayment startups.

As announced on the Flattr blog, the new feature allows users of the startup service to “flattr” or send a payment to someone using only their Twitter user name. Under the previous system, those kinds of payments — which come out of an account that users set up for the purpose — could only be sent to people or companies that were already signed up for Flattr. But now, if the person or content producer a user wants to pay isn’t already a member of Flattr, the payment will be stored until the content producer or person becomes a member. The user or content producer will get a Twitter message saying there is an outstanding payment waiting. Flattr says it’s currently undergoing maintenance to add the new feature.

The benefit of this approach for Flattr is obvious. As the blog post notes, one of the problems with growing a new kind of payment system — or any web service — is letting people know it exists. By telling Twitter users they have money waiting for them should they sign up, it creates an incentive for them to join.

For individual content creators, meanwhile, Flattr could create a “tip jar” that actually produces more than a trickle of virtual coins. Sunde’s vision in creating the service, as described in the company’s video (embedded below), is that it would become a way for struggling or independent artists of all kinds — musicians, writers, and so on — to be paid for their content directly by their fans. Could such a system allow a blogger to be paid by readers? Could someone curating news on Twitter, the way Andy Carvin of National Public Radio has been during the revolutions in the Middle East, use something like Flattr to turn what he does into a standalone business?

The combination of the personal connection that Twitter allows and an easy system of micropayments has a lot of potential, but the odds of success are still astronomically low, if the history of micropayments is any guide. The concept behind Flattr is almost as old as the web itself: the idea that, using the power of the distributed web, an economy of “micro-payments” could be created that would make it possible for both individuals and corporations to charge tiny sums for their content. Since there aren’t any of the physical restrictions on money and transactions that occur in the real world, the theory goes, this kind of micro-economy should work quite well. The only problem is that it never has.

No one has ever managed to actually make this idea work in practice, and plenty of well-funded companies have tried. In the first bubble, they had names like Beenz and Flooz, but others (CyberCash, DigiCash, Millicent, etc.) have tried with more traditional models and they have also failed — although people are still trying, including an open “peer-to-peer currency” project called Bitcoin. One of the biggest hurdles for this or any other payment system is the need for scale: Using paper bills or coins or even credit cards works, because they are accepted virtually everywhere, and they are a known quantity and have well-established companies (and government regulations) behind them. No micropayment system has been able to gain that kind of scale.

Can adding a connection to the Twitter network give Flattr what other systems have been missing? That’s clearly what the company has in mind, but it remains to be seen whether enough people can be convinced to join a brand-new and completely unproven payment system. And when it comes to adding a social element to payments, there’s also a rather large player who could enter the scene at any moment: namely, Facebook and its Credits system, which the social network is said to be interested in expanding outside its own platform. If scale is what wins, then Facebook already has that in spades.

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Journalism Gets Better the More People Who Do It

Posted by on Wednesday, 27 April, 2011

New York University journalism professor Jay Rosen has written a blog post in which he describes the central lessons about the craft that he has tried to convey to students in the 25 years he has been teaching, and one of the main lessons is that “the more people who participate in the press, the stronger it will be.” In other words, while “crowdsourcing” and blogging and Twitter and other real-time publishing tools can produce plenty of noise, in the long run journalism is the better for it. Many traditional journalists may not like to admit that this is true, but Rosen is right.

In his post, Rosen describes what still stands as one of the major triumphs of large-scale crowdsourcing: the “MP Expenses” project launched by The Guardian in 2009 to investigate financial disclosure by thousands of British MPs. More than 20,000 people combed through close 200,000 documents looking for irregularities, with a rate of participation that dwarfs virtually any other similar project (about 56 percent in the first iteration). Not only that, but the experiment was a brilliant competitive move as well: The Guardian’s competitor The Telegraph was the one who got the documents declassified originally, but it was The Guardian that made the best use of them.

As Rosen notes, the rate of participation for many such social-media experiments is not high, since not everyone wants to be a journalist, or to function as one. But even if only one percent of the readers of a blog on a specific topic take an active role in helping to produce the journalism associated with it, that can still be hundreds of people.

And Rosen isn’t just talking theoretically about the merits of crowdsourcing journalism — the NYU professor has also been involved with several experiments aimed at testing the limits of this kind of new media. One was a project called Beatblogging, and the idea was to help reporters on specific beats connect with knowledgeable readers and sources who could help them. Beatblogging was wound up in 2009, but one of the journalists involved — David Cohn — went on to create a journalism-related startup called Spot.us, which crowdsources funding for journalistic projects.

Rosen was also involved in two other early crowdsourcing experiments. One was called “Assignment Zero,” and was a joint venture with Wired magazine, where writer Jeff Howe first coined the term “Crowdsourcing,” aimed at producing a series of articles through a mix of professional and amateur journalism. Howe later wrote about what he learned from that experiment — which he called a “highly satisfying failure” — including the fact that crowdsourcing takes a lot of effort in terms of organization and co-ordination.

The other project Rosen helped launch was Off The Bus, a partnership with The Huffington Post aimed at reporting on the 2008 federal election campaign with more than 12,000 “citizen journalists.” That group included a retired teacher named Mayhill Fowler, who got not one but two scoops from the campaign, one involving a comment by Barack Obama and one by former President Bill Clinton. Critics complained that Fowler should have divulged that she was a reporter in both cases, and Rosen agreed that she probably should have — but the incidents showed that the practice of journalism had changed irrevocably. Now, anyone with a blog or a Twitter account or a cellphone camera could be a journalist, at least for a moment.

That has since been proven over and over, with photos and videos and reporting of everything from a plane landing in the Hudson river to earthquakes, and more recently uprisings and revolution in Tunisia, Egypt and Libya. Traditional journalists still have a role to play as well, in part because all of that “crowdsourced” content has to be aggregated and curated — and verified and added to — by people such as NPR’s Andy Carvin, with new social-media powered tools like Storify.

But the reality is that the web, and the proliferation of cheap bandwidth and mobile devices and social tools, has made it easy for anyone to contribute to journalism — and as Rosen says, that does nothing but make the final product stronger.

Thumbnail photo courtesy of Flickr user Yan Arief Purwanto

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MacBook Pro Grinding/buzzing Sound

Posted by on Wednesday, 13 April, 2011

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Generally tough daytime next daytime bring roughly speaking crave not switch over very powerful fan, and fan readiness linking 2000-3000 almost hear the sound.Checkand answer.MacBook Pro grinding/buzzing noiseSome Macbook Pro pro various reasons, fans heard the faint noise, although small, but undeniably a focus of “noise” type.Inside the casedeterminedthat the fan needs to curve pages due to blast otherwise distortion caused by distinguished frequency electrical motor din.If the leaf warp turn, hadreplacedthe fan; if the high-frequency electrical motor noise, but furthermore a sec blast may perhaps befall due to static electricity, especially inside winter when cold and dry; obvious and beyond the pale distinguished frequency blast may perhaps befall since the motor bearings caused by the warp otherwise lack of lubricant, but furthermore need toreplacethe fan – Macbook Pro pro into this area two fans take place inflicted with the aptly (power switch side) fan-based fan, ordinarily conundrum is with the plan of it commonly choose not vex the missing countenance of the fan, if you made well-known of the winner.All the best.MacBook Pro grinding/buzzing noiseProcedures conceded made known by the fan speed, if the blast disappears inside the high-speed case, single the voice of the fan uniform rotation, which may possibly imperative made known the fan motor bearings otherwise curve the leaf fault, which appears is static otherwise other kinds of blast (at era on the aptly fan under the burner can furthermore cause temporary high-frequency noise, sounds with the intention of are fans of the problem), can befall resolved through the logic means; If other alacrity inside 4000 is still obvious inside the noise, congratulations, and pro fans it, whether motor otherwise curve pages of questions, you need the fan replaced and the AppleCare Protection Plan is kind of the great thing on this case.MacBook Pro grinding/buzzing noiseypu need to friend Apple Authorized Service Source Discover United States Otherwise Comprehensive of Authorized Service Provider.

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Paul Baran, early internet engineer and architect, passes away at 84

Posted by on Monday, 28 March, 2011

Most of you may not believe it, but the internet as we know it didn’t really exist a mere 20 years ago. Paul Baran, an engineer of the ARPANET (an early attempt at networked information superhighway) has passed away today at the age of 84. As the father of packet-switching — the basis of all online information exchanges — he was initially scoffed at by major communications players like AT&T, who thought the tech was too advanced to be realized at the time. However, after the US Department of Defense saw the need for an effective large-scale information network following WWII, the ARPANET was eventually — and successfully — built based on these packet-switching concepts and ultimately evolved to form the current interweb as we know it.

[Image: Computer History Museum]

Paul Baran, early internet engineer and architect, passes away at 84 originally appeared on Engadget on Mon, 28 Mar 2011 19:13:00 EDT. Please see our terms for use of feeds.

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Extreme DIY: Electric motorcycle built by 22-year-old

Posted by on Thursday, 10 September, 2009

When I say DIY, I mean he DIY’ed, not necessarily that you can DIY. This 22-year-old college student took a Kawasaki ninja frame, stripped it down, and with help from his electrical engineer father, built a pretty damn amazing electric motorcycle.

I suspect we’re going to be hearing from this kid again. His first project is a motorcycle that’s capable of over 70 mph and a range of 60 miles on a single charge, and that’s just the first version. He put this all together in one semester. The total cost of his little project was $12,000 and half of that was just for the battery and the motor. Again, this is the first version of his project, he’s currently out of school and refining the design to squeeze as much performance as possible out of the setup.

This isn’t the first electric bike project we’ve seen but it is one of the more promising ones. The others are not quite ready for prime time, or really expensive. I do expect that the electric motorcycle is going to come into mass production on a large scale before the purely electric car does.

[via Autopia]



Hey Valve, Here’s How You Can One-Up Your Competitors

Posted by on Friday, 7 August, 2009

Quite simply: take advantage of the current fascination with cloud gaming! At least one company promises fantastic gaming on practically any platform, with servers that take care of all the complicated hardware stuff in exchange for a monthly fee. All the user needs is a reasonably fast internet connection to receive a visual feed and control the pre-processed gaming experience without any significant latency loss. User input is sent to the server running the game, which updates the visuals to reflect what’s happening within the gaming world.

steam-cloud

More than one person finds the scale of such an undertaking scary. What if say, over a hundred-thousand people want to play benchmarking-crown Crysis at the same time? Wouldn’t you need massive CPU and GPU computing power? Probably less than we think, and most likely not too much as to threaten Valve’s massive R&D and marketing budgets.

Valve already has the the user base (like over a million members?) and the resources to implement a cloud gaming service successfully. It’s a relatively simple matter of creating a server environment that works, then tying that into the current Steam ecosystem. Valve already practices cloud computing with Steam to a slight degree, allowing users to access restore their settings and even saved games from any computer they use, so why not roll out a large-scale implementation?

Imagine if there was no longer a need to download a game to start playing, since the game is already available on Valve’s servers; all you’d have to was log on and direct the service to load the game you plant to play. You’d also hear less complaints about games that simply do not want to run on a user’s particular computer, as presumably the servers would be configured to run Steam games properly.

The point is that if Valve can pull this off, they’ll be on the market for this much earlier than present and future competitors. And instead of coming out with optimistic PR snippets design to get the internets writing, they can just prove the concept by actually presenting a working service. Opp

What do you think? Should the Valve come up with its own cloud gaming service? If so, how much should it charge? How much are you willing to pay?

Post from: The Gadget Blog