Posts Tagged Party Game

Review: Bubble Talk

Posted by on Friday, 5 March, 2010


At the Toy Fair this year I picked up a game from TechnoSource called Bubble Talk. I rarely write about many board games mostly because I always equate them with a story my buddy Lou told us about his ex-girlfriend. Regardless, a good boardgame like Settlers of Catan or Carcassonne are always fun to play of an evening.

So what is Bubble Talk? Well, it’s sort of like the first LOLCat game in the whole universe. Each player (minimum of three players) takes a set of cards containing funny captions (“This is going to leave a mark,” “I need your W-2s and 1099s if you have them,” etc.). You draw a picture card – usually stock photos of animals and people in potentially funny situations – and one person acts as a judge. The rest of the players slap down the caption cards, trying to pick the funniest caption or bubble. The judge chooses one and the winner collects the photo. The one with five photos wins.

It sounds kind of dumb but if you have enough people – and the right kind of sense of humor – it’s great. We made a drinking game of it last weekend (we mostly just drank and played) and had a blast.

The game will be available in a few months from TechnoSource and is really worth picking up. It’s a great party game (provided the party is fairly small) and, as dopey as it sounds, it’s actually quite fun.

Photo grabbed from BoardGameGeek



TenYears: The best console games of the decade

Posted by on Wednesday, 30 December, 2009

ten-yearsIt’s almost January 1st, 2010 and we’ve been mulling over our favorites of 2009 – and the previous decade. Here we present another installment in our “Of the Decade” lists.


Winner: Resident Evil 4 (GameCube, 2004)

re4This decade saw a lot of “big” games, but how many of those games were any good? How many do you think you’ll even consider replaying in five or 10 years? If there’s one, and only one, game of the decade it has to be Resident Evil 4. The game resurrected a waning franchise, justified your purchase of a GameCube, and was actually fun to play. How rare. The lackluster Resident Evil 5 only reinforced how well made Resident Evil 4 was: perfect controls, probably the best graphics ever to grace the GameCube, and, yes, the best single-player mode of the decade make this the game of the decade. It’s pretty much non-stop fun, which is really all you can ask a video game to do.


Runners Up

vicecity Grand Theft Auto: Vice City (PS2, 2003)

You can almost consider Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas to be the same game three times, but Vice City wins because it’s our favorite setting of the series so far. Is it fun to go around and blowing up anything that moves? Yes, but it’s actually more fun to appreciate the time and effort Rockstar put into crafting a pretty enjoyable cast of characters and reasonably OK story for our entertainment. Plus, how many game in the 2000s have completely ripped off the GTA franchise?

rbGuitar Hero (PS2/PS3/Xbox 360, 2005)

Our original game here was Super Smash Bros. Melee because it was, and I quote, “the ultimate party game.” Upon further reflection, that title actually belongs to Guitar Hero if only because you couldn’t attend a party attended by non-gamers between the game’s release and today without running into people banging on the strumming a plastic guitar. This is especially true if you visited certain gentrified sections of Brooklyn. The game was everywhere, so clearly it must have done something right. Publishers may have since shot themselves in the foot by releasing 800 versions of the game in a two-year window, but you can’t blame the game itself for publishers’ greed. It’s fun, and it represents the peak of the music game genre that, in a very real sense, defined the decade in gaming.

sotc Shadow of the Colossus (PS2, 2005)

This is our arthouse pick, yes, but for all the hullabaloo of “please re-make Final Fantasy VII for the PS3,” we say: no! Instead, re-make Shadow of the Colossus for it pushed the PS2 as far as the little guy could go. The game was like playing art. Rarely has a sense of scale been so raw in as it was here. A terrific soundtrack, a unique setting, and an unmatched sense of “oh man, we’re going on an adventure” means that youre sure to impress your “games as art” buddies .


Our Take

Devin: I want to throw Final Fantasy XII on here. A lot of people dismissed it because of its cipher of a main character and weird MMO-style combat. But the fact is it was a hugely deep, very interesting, and strikingly beautiful game. I loved it from start to finish, although the final boss was a bit corny.

Matt: You can’t tell me that any of these games above are more fun — I mean LOL, smile-on-your-face, gets-better-as-you-drink fun — than Super Smash Bros. Melee. Yet it probably isn’t the best game from the last 10 years. But it’s still damn fun.

Greg: I’m going to pull a Nicholas here and proclaim that this is all a bunch of nonsense. It’s impossible to claim that any one game of this decade was the most definitive (especially not RE4, dumb dumbs), considering how many games changed the horizon. Guitar Hero and Smash Bros made busting out a video game at a party okay. The Lego Star Wars/Indie/etc. series proved to girlfriends around the world that gaming with your boyfriend can be a fun experience. GTA taught the world to hate linear gameplay. Call Of Duty and Halo taught millions of console gamers the joys and frustrations of well made competitive first-person-shooters whilst simultaneously increasing the average weight of adolescents around the world. WoW brought MMOs into the mainstream. Shadow of the Colossus destroyed our sense of scale, while Katamari Damacy proved that games can be abstract and still sell well. There is no one answer to this question, because the games of this decade were simply too good.

Doug: Wii Sports — hear me out! As most people’s introduction to the Wii, the bundled Wii Sports game serves as the ambassador to a new way of thinking about video games. How many video games from the past ten years will you find people of all generations playing? Nobody’s really playing Halo in nursing homes or senior centers. The simple control scheme and 1:1 movement in Wii Sports made Nintendo’s latest console a hit with people outside the core demographic of gamers, something Sony and Microsoft are still scrambling to replicate.

David Diaz: I think Halo: Combat Evolved should have made this list. It became the benchmark for all console FPS and sparked the beginning of one of the most dominant franchises in console history.



New device coming from Syabas, the makers of Popcorn Hour, at CES ‘10

Posted by on Tuesday, 8 December, 2009

syabapgaPopcorn Hour is a great product and loved by many nerds. But that’s just it, the device is somewhat nerdy. Apparently the maker, Syabas, has another Internet-connected device coming and it will be shown off at CES 2010. While certain key points are missing right now like the price, availability, and hardware specs, what little info I do have makes this box sound promising indeed.

  • Works with Netflix, Crunchyroll, MLB & more
  • Local network media metadata provided by IMDb and All Music Guide
  • New UI
  • Open application development platform
  • Facebook and Twitter access
  • 3rd party game and application support

So far everything is right on the money for a next-gen living room device. I just hope that the price is reasonable, the video codec support is extensive, and the remote has a QWERTY keypad on it. More info should be available at CES in a few weeks.



Now your MS Paint sketches can be rendered into full-blown photochops

Posted by on Monday, 5 October, 2009


This is utterly insane. A research team from several universities has put together a system whereby you can draw a terrible stick picture sketch, label your blobby objects what they’re supposed to be, and it will essentially photoshop something together for you that meets your criteria. I kid you not. It’s early, experimental, and questionably useful, but it’s just too cool to not share with you guys.

cheetah

Photosketch uses a sophisticated image filtering system (as well as humans) to pick objects that are what you’ve written and more or less in the position you want them to be. It then takes just the object and pastes it in over the background — whatever you’ve decided that is. It’ll come up with a few composite images, based on different parts, and then you get to choose the one you like. Are you kidding me?

overview

wow

I don’t want to be premature here, but I’d say tentatively that this does appear to be the greatest thing of all time.

They showed it at SIGGRAPH. If this works the way they say it does (and I doubt it does at this point, really), it’d be a party game all to itself. And can you imagine playing with this thing on a tablet? God damn! The future, people!

[via Metafilter]



Review: Let’s Tap for the Wii

Posted by on Monday, 6 July, 2009

ltcover“So, I’m supposed to put my Wiimote on a box and bang on that to play Let’s Tap?”

Yeah, that’s pretty much what I kept asking myself while I unwrapped Sega’s Let’s Tap for the Wii. By placing the Wii Remote on a box and tapping the surface, the Wiimote’s accelerometer miraculously picks up on the vibrations and translates them on-screen. It’s a novel idea, sure, and I’m astonished that it actually works. I’ve finally replaced Wii Sports as my party game when friends are over and the girls are sick of the boys shooting aliens all night drunk on Pabst.

With only five mini-games (Tap Runner, Silent Blocks, Rhythmn Tap, Bubble Voyager, Visualizer) the game can get old in a short amount of time, but the control scheme is actually what kept me playing and not what was happening on screen. How the hell does this thing actually compute my drunken taps on a box into appropriate actions on screen? I don’t get it! Well, I do and I don’t.

Tap Runner was the clear winner of the five mini-games. As Rowan Atkinson’s character in Rat Race would say, “it’s a race.” Challenge three others to a race riddled with obstacles in the hopes of being crowned the best drunk gamer in all the land.

But, seriously, Let’s Tap is surprisingly well put together and utilizes the mechanics of the Wii system like no other and that includes Nintendo. Kudos to Prope and big ups to Sega for only wanting to charge $30. I give it two thumbs up and suggest you pick it up as well. Not everyone wants to flail around like a jackass trying to hit a baseball or tennis ball and some folks shouldn’t be allowed to touch fake musical instruments either. Just sayin’.

Let’s Tap [Sega]