The onslaught of the realise of the recent JRPGs persists through this month with the unveiling of the Resonance of Fate from developers of Sega. Following hot on the heels of the larger names Final Fantasy and White Knight Chronicles, this title was in peril of being utterly overshadowed, but has actually come to be a dark horse entry, gathering a heightened level of affection from genre followers.
The Resonance of Fate revolves around a future civilisation which is crumbling into anarchy. Vast cities are being poisoned while the aristocratic higher classes do nothing to help, and you control three heroes searching for justice. Gameplay revolves solely around firearm battles, and as you move forward further your firearms will be custom-made and enhanced.
The battle technique used within Resonance of Fate has split many audiences. Firstly, it is fairly unforgiving and piles a lot of info onto the gamer directly, making it all appear fairly tough when beginning. Nevertheless, commit a couple of hard hours to perfecting it and the result’s an elaborate and dynamic system boasting balletic gun fighting.
Visually, the title is innovative to have a look at and offers a nice steampunk inspired world. The characters are pretty in a generic anime manner, although the ongoing ’boutique’ feature, which lets you customise your character’s look during Resonance of Fate, is a brilliant addition.
Overall, this is a nice addition to the JRPG style. It takes a chance with the age assured battle system and, while the outcome won’t be to everyones appreciation, it’s a worthy effort. It looks great and crucially consists of the favourite RPG features such as cities and NPC interplay, which have been strangely missing in other current high profile releases. If you’re a fan of JRPGs with an individual twist, give Resonance of Fate a whirl.



I won’t speak on the problems with Fusion Garage but up until a few hours ago the entire TC/CG team expected to see the CrunchPad at some point in our lives. This is a massive change in this industry. A few years ago a blogger couldn’t get a press pass to CES let alone enough attention to build out a massive and mass-market hardware project.