Posts Tagged Time Strategy Game

News: R.U.S.E. PS Move support confirmed

Posted by on Friday, 9 July, 2010

News: R.U.S.E. PS Move support confirmed
But no Kinect for 360 version. The PlayStation 3 version of real-time strategy game R.U.S.E. will support PlayStation Move, Ubisoft has confirmed. The publisher showed off Move with the PS3 version of the multi-platform WWII RTS today at a hands-on event in London. Using the Move device as a pointer, players can select units, build structures and pan the camera. Read more…
Read more on Eurogamer

Research round-up: 7th July 2010
This week’s top digital trends: How have mobile habits changed? | Irish shoppers spend €2bn online | European cloud computing | British Companies Struggling With International Payment Systems | Brits’ photo sharing habits | UK Companies lack engagement | Mobile banking usage to double | Annual Mobile VoIP Minutes to Double | Business online profiles | Inbound Nuisance Calls A Major Daily …
Read more on Netimperative

12. Walker safety
Baby walkers are handy but how safe are they?
Read more on The Star


SteelSeries sneaks out the R.U.S.E. special edition mouse

Posted by on Thursday, 15 April, 2010

SteelSeries seems to have worked out their new favorite niche recently, between their World of Warcraft, and StarCraft II themed products. Add another couple of products to that list, with the R.U.S.E mouse and the QcK gaming surface (don’t call it a mouse pad).

Both products are related to the new Ubisoft RTS game, and feature graphics inspired by the game. The mouse is a quite respectable laser mouse with their high end sensor system and specialized drivers that make it ideal for gamers. The mousepad “gaming surface” is a cloth based surface that’s been optimized and textured to provide the best smoothness and glide. Both products feature artwork from the game, but no word if you have to be connected to the internet to actually use them. MSRP for the mouse is $89.99, and the gaming surface is selling for $14.99.

From the press release:

CHICAGO – APRIL 14, 2010 – SteelSeries has teamed with game publisher Ubisoft to bring fans exclusive branded peripherals for the upcoming real-time strategy game R.U.S.E. Designed to give players a competitive advantage, the SteelSeries Xai Laser Mouse R.U.S.E. Edition enhances performance with its superior technology and a preconfigured profile setting that optimizes game-play. The preloaded R.U.S.E. profile, created with input from Ubisoft, allows quick access to the R.U.S.E. and HQ Menus, and preset macro buttons can take the player from the bird’s eye view of the war to the heart of the battlefield in an instant. The SteelSeries QcK Limited Edition (R.U.S.E.) mousepad features graphics from the game and provides a smooth and consistent glide; combined they deliver a complete and immersive R.U.S.E. experience.

Currently in open beta, R.U.S.E. allows players to use strategy and bluffing tactics as the general of their nation’s army during World War II. The speed and range of movement required in the game, demands tools that can deliver superb levels of precision and accuracy. Ubisoft chose to partner with SteelSeries, because of the award-winning, innovative features and technology that the SteelSeries Xai offers to gamers.

In addition to the R.U.S.E. profile that comes pre-loaded on the SteelSeries Xai Laser Mouse R.U.S.E. Edition, SteelSeries will offer pro-gamer recommended R.U.S.E. profiles for users to download once the game launches in June. These recommended profiles will be found on the SteelSeries web site.

Important features on the SteelSeries Xai Laser Mouse R.U.S.E. Edition include:

– Ambidextrous shape with a 10.8 megapixels/second sensor processing 12,000 frames/second at 5,001 Counts Per Inch (CPI) with movement speeds of 150 inches/second
– Unique SteelSeries sensor innovations including SteelSeries ExactAim, SteelSeries ExactRate, SteelSeries ExactSens, SteelSeries FreeMove and automatic lift distance calibration deliver exceptional levels of personalization
– Up to 5 stored profiles including a preconfigured R.U.S.E. profile created with input from game publisher, Ubisoft
– 7 Programmable macro buttons with up to 200 strokes per button
– Full customization via LCD menu system on the back of the mouse stored by the hardware – eliminating the need for drivers and providing configuration capabilities on-the-go.

“R.U.S.E. is a strategy game that we believe players will experience differently than any other RTS game on the market. In a game where every detail matters, choosing a mouse that obeys both the eye and every sleight of hand is a good strategy. With excellent levels of precision and ergonomy, the SteelSeries Xai mouse could become your best ally,” said Mathieu Girard, Senior Producer at Ubisoft. “Not only is it fully branded R.U.S.E. on the outside but is programmed with a special player profile.”

“Industry awards, player feedback and tournament wins have shown us that the time we spent methodically perfecting the SteelSeries Xai Laser Mouse has paid off,” said Bruce Hawver, CEO of SteelSeries. “R.U.S.E. players will be easily impressed with the game’s unique game-play built around an incredible zooming engine, and with the technology we pack inside the SteelSeries Xai as well as the smooth glide and graphics of the QcK mousepad it all comes together to provide gamers with an outstanding RTS experience.”

The SteelSeries QcK Limited Edition (R.U.S.E.) gaming surface is made of high quality cloth material and an optimized textured surface that guarantees smoothness and glide. The non-slip rubber base prevents sliding, no matter what surface the mousepad is on. Official artwork from the game depicts an exciting battle between opposing forces using the element of deception.

The SteelSeries Xai Laser Mouse R.U.S.E Edition and QcK Limited Edition (R.U.S.E.) will retail for $89.99 USD and $14.99 USD online at SteelSeries.com

R.U.S.E. is scheduled for release on Windows PC, the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system on June 8, 2010.



New maps for Halo Wars coming July 21st

Posted by on Tuesday, 14 July, 2009

gr3_finalEnsemble Studio’s Halo Wars has been out for about five months now, and in what has become the normal practice for RTS games, it’s time for some downloadable content. It’s not a full blown expansion, but rather a series of maps of various difficulties and sizes.

We liked the initial game, and having played it quite a bit myself, I can honestly say the gameplay is engaging. This is surprising to me, since I’m a fan of the keyboard and mouse school of RTS. The new content pack (available for 800 points, roughly $10) will contain four new maps, and a new achievements worth 100 points each. Here’s the specifics from the press release:

New Melees & Playgrounds Await Fans in the “Historic Battle” Game Add-on Pack for “Halo Wars”

UNSC or Covenant legs, mobilize your troops and report for duty at your next assignment in “Halo Wars,” the best selling real-time strategy game on any current generation console. Microsoft and Robot Entertainment expand the field of engagement with four new multiplayer Skirmish maps that highlight key turning points in the UNSC/Covenant war. Take on ruthless A.I. or live opponents in these brand new battlefields with the “Historic Battle” Game Add-on Pack, available on July 21 for 800 MS Points in all Xbox LIVE enabled regions.

“Historic Battle” expands the universe for “Halo Wars” fans with four new multiplayer maps with varied terrains for players to find their competitive edge by using unique features of each map. The four new maps include:

· Barrens (1v1 Map): Difficult terrain channels units into killing zones. The side that controls the Forerunner artifacts will have the advantage.

· Blood River (1v1 Map): Secure base locations on nearby cliffs overlook this naturally red-tinged river. The soldiers that fought over its two narrow crossings gave the river its name, which has since taken on a greater meaning.

· Glacial Ravine (3v3 Map): A snow-topped mountain range forms a natural barrier that cuts this region in half. Control of the two energy walls at the narrow central pass often determines the outcome of the battle, though clever use of the Sentinel Factories may play a role as well.

· Memorial Basin (2v2 Map): The high ground in the middle offers good cover for infantry, while the generally open terrain transforms organized battle plans into bloodbaths.

“Historic Battle” also adds four new Achievements worth a total of 100 points:
· Tour Coming Through: Hot drop 50 squads to your Covenant Leader in a single game on Memorial Basin (30 points)
· Never Leave a Man Behind: Finish a game with 5000 net resources contributed to your teammates on Barrens (15 points)
· Drain Cleaner: Kill 20 enemy squads with a continuous Covenant Leader Power on Memorial Basin (30 points)
· Killjoy: Disrupt 5 active Leader Powers in a single game on Blood River (25 points)



Review – LEGO Battles

Posted by on Thursday, 18 June, 2009

lego-battles

This post is syndicated with permission from GamerFront.net

We’ve seen a lot of LEGO video games over the last few years, most of which have been a lot of fun. Well the guys in charge decided it was time to branch out from the RPG games that they’ve been so focused on of late and bring us LEGO Battles. This real-time strategy game for the DS lets you take command of pirates, wizards, spacemen and more. But does it deliver the fun?

The game has several different campaigns to play through, each from a different LEGO theme. Each campaign is broken up into three acts, which get progressively harder. The game is great for those unfamiliar with RTS titles, and walks you through every little step at the beginning. After a couple of battles you’ll be building towers and commanding your men like a pro.

As cool as it sounds to have a wide variety of character archetypes and buildings, you quickly learn that they’re all the exact same thing with a different skin and name. By the third campaign it is rather easy to get bored. Not only do the different battles start to seem familiar, but even as someone who rarely touches a RTS game, I found it to be extremely easy. I’m sure that the younger crowd will find it a bit more challenging, which is alright seeing how it’s a game comprised of toy bricks. (Even if adults do still play with LEGOS.)

lego-battles2

Traveler’s Tales did add in a nice feature that not only adds to the difficulty of the game, but really keeps you on your toes. They made it so that the characters you control had a mind of their own and couldn’t navigate even the most simplest of terrain. Seriously, if there is a tree even slightly in their way, they’ll either stop, or go really far around to find a different path. Sure, two steps to the right would work, but why not a hundred steps to the left? The men also seem to be set on auto-attack. It’s really difficult to corral a group of men when half of them want to run off and attack an enemy that’s not even on your screen. Even if you tell them to stop attacking and change directions they’ll still sometimes go back and get themselves killed.

The controls themselves seem pretty straightforward and well laid out. It would be nice to command more than 9 units at once, but it seems to be about the perfect number for the screen size. My biggest concern is that it is too easy to select the wrong target. Each character is rather tiny, so you must be extra precise when tapping on them. Even worse, they can get hidden behind a building, forcing you to select a large area and moving them away.

lego-battles3

As with the other LEGO titles we’ve seen in recent years, there are a lot of things to unlock and collect. Each level has 20 blue studs that can be used to buy new Heroes (provided you’ve unlocked them for purchase), there are also chests and orange blocks which unlock different abilities and such.

The multiplayer aspect looks like it would be fun. Essentially you can hook up with someone else playing on their DS and build up your own armies to defeat the other. You’re able to pick and choose different characters and Heroes to use during these special battles, which can add to the fun.

Overall, I’d say that it’s not a terrible game, nothing great either. It’ll keep you entertained for a few hours, but eventually the gameplay gets stale. Kids are likely to get more enjoyment out of it, if they can get past the AI issues.

VIA [ GamerFront ]