Posts Tagged Video Data

Stealthy Qwilt has raised $24m to ‘cache in’ on IP video

Posted by on Thursday, 20 October, 2011

With nearly two years of development under its belt, stealthy startup Qwilt is ready to launch, with a product it says can help network operators manage the huge amounts of video traveling over their networks. And it’s doing so with some serious backing from big-name investors: The startup, which was founded by networking execs from Cisco and Juniper, raised million in two rounds of funding from Accel Partners, Redpoint Ventures, Crescent Point Group and other investors.

In a tech environment where most venture cash seems to be going to consumer-facing startups on the application layer, Qwilt’s plan to introduce new technology into the network might seem peculiar. But the company seeks to solve a serious problem with its technology: How can network operators best deal with the explosion of video data flowing through their networks?

By 2012, video will make up about half of all network traffic, according to Cisco, and will grow to 62 percent by 2015. That’s growing substantially, particularly as more video publishers make their content available over the Internet and as more devices — like connected TVs, Blu-ray players and game consoles, make it easy to watch IP-delivered video in a user’s living room.

All that growth has operators up in arms about the amount of capacity needed to usher that video traffic over the Internet and into their networks. Until now, many have thrown capacity at the problem by upgrading their networks. But that gets expensive, and isn’t a very capital-efficient way of dealing with the problem.

Qwilt’s solution relies on transparent caching technology designed to ensure that popular videos from services like Netflix, Hulu and YouTube can be stored at the edge of the network. That means video files are served up closer to the end user, which results in better video quality, at the same time that it offloads traffic that otherwise would travel over aggregation and core network infrastructure. By doing so, Qwilt can reduce network overhead by 60 to 80 percent, CEO Alon Moar told me in an interview.

That message resonates with some ISPs who are happy to reduce the amount of traffic that flows through their pipes. Moar told me Qwilt is in conversations with about 50 ISPs and trialing the technology with five ISPs. The caching product, which is primarily software-based and can run on any commercial off-the-shelf hardware, will be sold to ISPs for placement in their edge networks. With trials underway, Qwilt expects general availability of the product in the first half of 2012.

Qwilt has about 30 employees, with an engineering team in Israel and sales offices in London and Silicon Valley. On Qwilt’s board are chairman Yuval Shahar, former CEO of P-Cube (which was acquired by Cisco in 2004); Accel Partner Richard Wong, who invested in companies like Facebook, Riverbed and Infinera; former Accel partner Peter Wagner; Crecent Point partner Ohad Finkelstein; serial entrepreneur Giora Yaron and former RealNetworks CEO Rob Glaser.

Related research and analysis from GigaOM Pro:
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  • Connected Consumer Q1: The Over-the-Top vs. Pay TV Battle Heats Up
  • The Evolution of Over-the-Top Video
  • Managing infinite choice: the new era of TV user interfaces



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Do You Buy Pictures From The Internet

Posted by on Wednesday, 18 May, 2011

The fact remains, Investing in a movie downloaded from the web can be achieved through anyone who is able to follow straightforward instructions. Movie downloading web-sites are created so it will be possible to do downloading films and copy to a DVD disc if you would like. A high quality video download website is likely to make it very simple for you to download your video data files.

Present day PCs possess a lot larger hard drives, generating sufficient room for film downloading. Generally it will be possible to create a DVD from the download which provides a back up should you lose the file. We will have a glance at a couple of information about downloading movies and why they could be best for you.

Let me tell you one acceptable reason to download films from the Internet is all the time you will save when running around finding what you look for. In fact downloading the film might take a little time but you may be doing other things during the downloading. In case you are running around to video stores obtain the film you would like, in that case the time that it takes for traveling is wasted.

Progress in data compression is a major contributor for making movie downloading quick and successful enough to really employ. Compression makes a way for far more data to be transferred more quickly and the data file consumes a lesser amount of room on your computer. It’s the key to downloading lots of data fairly quickly via the internet.

Sure, acquiring motion pictures by means of online downloads is definitely the most current development in motion picture distribution. At first we had the movie theater, and then we had video, after that DVD took over, and we now have motion picture downloading. Video downloading normally takes advantage of the current technological know-how to bring videos to you quicker than imaginable.

A movie stream is really a download that lets you view films instantly. You start watching as the download is performing. A buffer is created so that you don’t get caught up to the download and have to wait patiently. A movie download that is streamed is kept on a temporary data file and doesn’t use up hard drive room.

The truth is such as any business dealing, in particular on the net, you will find some poor web site. Make sure you check and be sure you select a movie download web site that is reliable and authorized.

Now you may find out about movie downloads and also how to download movies right this moment through the Internet.


PowerBook G4 A1106 15″ LCD Video Data Cable 593-0054 A

Posted by on Friday, 8 October, 2010

PowerBook G4 A1106 15″ LCD Video Data Cable 593-0054 A

PowerBook G4 A1106 15″ LCD Video Data Cable Part Number: 593-0054 REV A

Rating: (out of reviews)

List Price:

Price:

Apple iPod shuffle 2 GB Green 4th Generation NEWEST MODEL
US $59.99
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Apple Component AV Cable – iPhone / iPod audio / video / data cable with power adapter – component video / audio / USB – Apple Dock connector – 4 pin USB Type A, RCA (M)

Posted by on Friday, 2 July, 2010

Apple Component AV Cable – iPhone / iPod audio / video / data cable with power adapter – component video / audio / USB – Apple Dock connector – 4 pin USB Type A, RCA (M)

  • Supplies include Five Dock Adapters that fit iPod nano , iPod classic , iPod with video, iPod touch, and iPhone User Guide
  • Connect the Dock to your computer with the cable that came with your iPod or iPhone
  • Connect the Dock to an electrical outlet using a USB Power Adapter
  • Connect the Dock to a stereo or speakers using a stereo audio cable to play music from iPod or iPhone.
  • Control playback from a distance using the included Apple Remote.

Connect an iPod to your television with the Apple Component AV Cable, gather up your friends, and watch videos or slideshows together on the big screen. You can also connect the Component AV Cable to your stereo or powered speakers for a room-filling audio experience.The Component AV Cable connects to your iPod or Universal Dock via the 30-pin dock connector and to your TV, home theater receiver, or stereo receiver via the component (Y, Pb, and Pr) video and red/white analog audio ports. The cable also features a USB connector that you can plug into a power source, such as a computer or the included USB Power Adapter.

Rating: (out of 11 reviews)

List Price: $ 49.00

Price: $ 44.75

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New Generation II, Slim Pen Camcorder, Widescreen Digital Video 1280x960p, High-Resolution Photos 1600x1200p, Sound Activation Mode, Web Cam, Time & Date (On or Off) 8GB Memory Built-in, All accessories included Reviews

Posted by on Sunday, 20 June, 2010

New Generation II, Slim Pen Camcorder, Widescreen Digital Video 1280x960p, High-Resolution Photos 1600x1200p, Sound Activation Mode, Web Cam, Time & Date (On or Off) 8GB Memory Built-in, All accessories included

  • Widescreen Digital Video Camcorder 1280x960p
  • 2.0mp Hi-Definition Photos 1600x1200p
  • Sound Activation Recording start automatically when sound is at 45db or above
  • Web Camera Function – (4 in 1)
  • Time-Dated Video (On or Off)

4 in 1 Multi-feature design.
1280X960 Hi-Definition video recording.
2.0 Mega pixels. Portable camera features
Web camera function.
Audio-detection recording function.
Special Design , only 13mm for diameter.
HD Wide-Screen video 1280×960@30fpsFull real-time video
Built-in 8GB memory – about 30,000 photos.
Video data can be saved and used as flash disk.
Video data with date and time have (On or Off).
You can recharge while recording, use for a long time.
Containing replaceable keyring lipstick-style lid, light to carry with.
Easy to write , writing fluently.
Recorder Pen, It comes with unique design and slimmest pen size. Multi-functions with great features will let you feel free to use anywhere and anytime.
This product is released as slimmest pen camcorder and high-definition digital video recording according to the market demand. Outstanding high-definition digital video camera recording integrated USB data transfer, USB charging function, webcam function, audio-detection record

Rating: (out of 4 reviews)

List Price: $ 199.95

Price: $ 129.95

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Video: OnLive demonstrated at Columbia University

Posted by on Tuesday, 29 December, 2009


You remember OnLive, right? The service, which lets you play any game remotely on a distant server, has produced much skepticism and much interest, and is now in public beta. We got a good look at it back in March when we were at GDC, and it appears that things are much the same. However, the combination of crowd noise and my bad playing made for a less-than-optimal viewing experience. This video is much clearer and much longer (it’s essentially a guest lecture at Columbia), so if you’re still interested in the OnLive thing, it may be for you.

This video deals with some of the technical issues that have been brought up. I haven’t watched the whole thing (skipped around to get the interesting bits) but he does address some of the compression and packet loss issues they have to deal with. I remember being told it’s about 4-5Mb/s for 720p/60FPS, which actually seems a bit low for streaming video, but with a specialized codec and stream they seem to have made it work, even with tricky bits like crisscrossing lines and slow gradients. They have a routing technique that they claim reduces latency as well, but can they really guarantee <20ms pings for everyone using the service? Seems optimistic, but overall pretty convincing.

Here is the “business model” slide:

model

I notice they leave out a very significant number. They say they’re leasing servers, but I assume that’s for crunching video data and streaming it. They need a whole other set of devices to actually run the games. You want to run a game at 1280×720 and 60FPS? That’s a serious investment in hardware. Even with sophisticated planning algorithms for determining peak times and load sharing, you’re going to need thousands and thousands of machines to keep your service running. If I’m wrong and they’ve really avoided this, then I’ll eat my words gladly. Let’s just ballpark some hardware here:

  • Mobo: $150
  • RAM: $100
  • GPU: $250
  • CPU: $200

The GPU will have to be at least mid-range, same with the CPU, or it won’t be able to run the newer games. Extra cooling will probably be done on a large scale, but is too squirrely a number to factor in here. Assuming there’s no case and they’re using onboard audio, then they’re looking at a bare minimum of $700 if they buy smart, probably more like $500 if they buy in bulk. Let’s call it $500.

He talks about running things on CPU only, and virtualizing things across servers, but really, when you’re advertising playing the latest games on release, like Assassin’s Creed 2 and Modern Warfare 2, people aren’t going to choose Tetris. The bulk of games people will want to play are going to use real hardware. You can’t sell a product for one purpose and spec it for another.

If each machine costs $500 and they have to serve 100,000 users, let’s say they need to have a third of those available at any time. That’s $500 x 33,000 = $16.5 million. I don’t see that figuring into their calculations anywhere. And I doubt Intel, AMD, or NVIDIA is likely to pony up that much hardware on credit. Depending on how much they charge for month, it might take users a year to “pay off” the hardware that enables their account. And don’t forget, OnLive will have to upgrade regularly, like us poor PC gamers.

I’m still skeptical of the whole service, or at least its scalability, but the fact that it’s publicly displayed and discussed makes it far more real than, say, the Phantom. I assume they’ll be at CES, and maybe we can put some of these concerns to the man himself.

[via Gamertag Radio and Joystiq]